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/*
* File: ray.h
* Summary: Ray definition
* Written by: Linley Henzell
*/
#ifndef RAY_H
#define RAY_H
// direction of advance:
enum adv_type
{
ADV_X = 0, // changed x
ADV_Y = 1, // changed y
ADV_XY = 2 // changed x and y (diagonal)
};
struct ray_def
{
public:
double accx;
double accy;
double slope;
// Quadrant by sign of x/y coordinate.
int quadx;
int quady;
// For cycling: where did we come from?
int cycle_idx;
public:
ray_def(double accx = 0.0, double accy = 0.0, double slope = 0.0,
int quadx = 1, int quady = 1, int fullray_idx = -1);
int x() const;
int y() const;
coord_def pos() const;
// returns the direction taken
adv_type advance();
void advance_and_bounce();
void regress();
protected:
adv_type raw_advance_pos();
void flip();
double reflect(bool x, double oldc, double newc) const;
void set_reflect_point(const double oldx, const double oldy,
bool blocked_x, bool blocked_y);
};
#endif
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