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/*
* File: shopping.cc
* Summary: Shop keeper functions.
* Written by: Linley Henzell
*
* Modified for Crawl Reference by $Author$ on $Date$
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef SHOPPING_H
#define SHOPPING_H
#include "externs.h"
#include "itemname.h"
void shop_init_id_type(int shoptype, id_fix_arr &shop_id);
void shop_uninit_id_type(int shoptype, const id_fix_arr &shop_id);
int randart_value( const item_def &item );
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: chardump - invent - ouch - religion - shopping
* *********************************************************************** */
// ident == true overrides the item ident level and gives the price
// as if the item was fully id'd
unsigned int item_value( item_def item, id_arr id, bool ident = false );
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: misc
* *********************************************************************** */
void shop(void);
const shop_struct *get_shop(int sx, int sy);
// last updated 06mar2001 {gdl}
/* ***********************************************************************
* called from: items direct
* *********************************************************************** */
const char *shop_name(int sx, int sy);
// Protect the id array against being clobbered by a SIGHUP with the
// character in a shop.
extern id_arr shop_backup_id;
class shopping_hup_protect
{
public:
shopping_hup_protect() : shopping(crawl_state.shopping)
{
save_id(shop_backup_id);
crawl_state.shopping = true;
}
~shopping_hup_protect()
{
crawl_state.shopping = shopping;
}
private:
bool shopping;
};
#endif
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