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#ifndef SHOWSYMB_H
#define SHOWSYMB_H
#include "show.h"
struct glyph
{
unsigned ch;
unsigned short col;
};
unsigned get_feat_symbol(dungeon_feature_type feat);
unsigned get_item_symbol(show_item_type it);
glyph get_item_glyph(const item_def *item);
glyph get_mons_glyph(const monsters *mons);
glyph get_show_glyph(show_type object);
unsigned get_screen_glyph( const coord_def &p );
#endif
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