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/*
* File: skills2.h
* Summary: More skill related functions.
* Written by: Linley Henzell
*
* Modified for Crawl Reference by $Author$ on $Date$
*/
#ifndef SKILLS2_H
#define SKILLS2_H
#define MAX_SKILL_ORDER 100
#include "enum.h"
// last_updated 24may2000 {dlb}
/* ***********************************************************************
* called from: chardump - it_use3 - itemname - skills
* *********************************************************************** */
const char *skill_name(int which_skill);
int str_to_skill(const std::string &skill);
// last_updated 24may2000 {dlb}
/* ***********************************************************************
* called from: describe
* *********************************************************************** */
std::string skill_title(
unsigned char best_skill, unsigned char skill_lev,
// these used for ghosts and hiscores:
int species = -1, int str = -1, int dex = -1, int god = -1 );
// last_updated Sept 20 -- bwr
/* ***********************************************************************
* called from: acr - chardump - player - skills - stuff
* *********************************************************************** */
std::string player_title( void );
// last_updated 24may2000 {dlb}
/* ***********************************************************************
* called from: acr - chardump - effects - files - player - skills -
* skills2 - stuff
* *********************************************************************** */
skill_type best_skill(int min_skill, int max_skill, int excl_skill = -1);
void init_skill_order( void );
// last_updated 24may2000 {dlb}
/* ***********************************************************************
* called from: acr - it_use2 - item_use - newgame - ouch - player - skills
* *********************************************************************** */
int calc_mp(bool real_mp = false);
// last_updated 24may2000 {dlb}
/* ***********************************************************************
* called from: ability - acr - food - it_use2 - misc - mutation -
* newgame - ouch - player - skills - spells1 - transfor
* *********************************************************************** */
int calc_hp(bool real_hp = false);
// last_updated 24may2000 {dlb}
/* ***********************************************************************
* called from: newgame - skills - skills2
* *********************************************************************** */
int species_skills(int skill, species_type species);
// last_updated 24may2000 {dlb}
/* ***********************************************************************
* called from: newgame - skills - skills2
* *********************************************************************** */
unsigned int skill_exp_needed(int lev);
// last_updated 24may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void show_skills();
// last_updated 14jan2001 {gdl}
/* ***********************************************************************
* called from: item_use
* *********************************************************************** */
void wield_warning(bool newWeapon = true);
#endif
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