1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
/*
* File: spells2.h
* Summary: Implementations of some additional spells.
* Written by: Linley Henzell
*
* Modified for Crawl Reference by $Author$ on $Date$
*/
#ifndef SPELLS2_H
#define SPELLS2_H
#include "enum.h"
#include "itemprop.h" // from brand_type()
struct dist;
bool brand_weapon(brand_type which_brand, int power);
bool burn_freeze(int pow, beam_type flavour, monsters *monster);
void corpse_rot();
struct dist;
bool vampiric_drain(int pow, const dist &vmove);
int detect_creatures(int pow, bool telepathic = false);
int detect_items(int pow);
int detect_traps(int pow);
void cast_refrigeration(int pow);
void cast_toxic_radiance(void);
void drain_life(int pow);
bool restore_stat(unsigned char which_stat, unsigned char stat_gain,
bool suppress_msg, bool recovery = false);
bool summon_animals(int pow);
bool cast_summon_butterflies(int pow, god_type god = GOD_NO_GOD);
bool cast_summon_small_mammals(int pow, god_type god = GOD_NO_GOD);
bool cast_sticks_to_snakes(int pow, god_type god = GOD_NO_GOD);
bool cast_summon_scorpions(int pow, god_type god = GOD_NO_GOD);
bool cast_summon_swarm(int pow, god_type god = GOD_NO_GOD,
bool force_hostile = false,
bool permanent = false);
bool cast_call_canine_familiar(int pow, god_type god = GOD_NO_GOD);
bool cast_summon_elemental(int pow, god_type god = GOD_NO_GOD,
monster_type restricted_type = MONS_PROGRAM_BUG,
int unfriendly = 2);
bool cast_summon_ice_beast(int pow, god_type god = GOD_NO_GOD);
bool cast_summon_ugly_thing(int pow, god_type god = GOD_NO_GOD);
bool cast_summon_dragon(int pow, god_type god = GOD_NO_GOD);
bool summon_berserker(int pow, god_type god = GOD_NO_GOD, int spell = 0,
bool force_hostile = false);
bool summon_holy_warrior(int pow, god_type god = GOD_NO_GOD, int spell = 0,
bool force_hostile = false, bool permanent = false,
bool quiet = false);
bool cast_tukimas_dance(int pow, god_type god = GOD_NO_GOD,
bool force_hostile = false);
bool cast_conjure_ball_lightning(int pow, god_type god = GOD_NO_GOD);
#endif
|