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/**
* @file
* @brief Misc stuff.
**/
#ifndef STUFF_H
#define STUFF_H
#include <map>
#include "player.h"
// time
string make_time_string(time_t abs_time, bool terse = false);
string make_file_time(time_t when);
// redraw
void set_redraw_status(uint64_t flags);
void redraw_screen();
// stepdowns
enum rounding_type
{
ROUND_DOWN,
ROUND_CLOSE,
ROUND_RANDOM
};
double stepdown(double value, double step);
int stepdown(int value, int step, rounding_type = ROUND_CLOSE, int max = 0);
int stepdown_value(int base_value, int stepping, int first_step,
int last_step, int ceiling_value);
#endif
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