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#ifndef TELEPORT_H
#define TELEPORT_H
class actor;
class monsters;
void blink_other_close(actor* victim, const coord_def& target);
void blink_away(monsters* mon);
void blink_range(monsters* mon);
void blink_close(monsters* mon);
bool random_near_space(const coord_def& origin, coord_def& target,
bool allow_adjacent = false, bool restrict_LOS = true,
bool forbid_dangerous = true,
bool forbid_sanctuary = false);
#endif
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