blob: 5839d4d02e71baedcc7d69f65560571ab92d1a9a (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
/*
* File: terrain.h
* Summary: Terrain related functions.
* Written by: Linley Henzell
*
* Modified for Crawl Reference by $Author$ on $Date$
*
* Change History (most recent first):
*
* <1> 9/11/07 MPC Split from misc.h
*/
#ifndef TERRAIN_H
#define TERRAIN_H
#include "enum.h"
class coord_def;
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
bool fall_into_a_pool( int entry_x, int entry_y, bool allow_shift,
unsigned char terrain );
bool grid_is_wall(dungeon_feature_type grid);
bool grid_is_opaque(dungeon_feature_type grid);
bool grid_is_solid(dungeon_feature_type grid);
bool grid_is_stone_stair(dungeon_feature_type grid);
bool grid_is_rock_stair(dungeon_feature_type grid);
bool grid_is_solid(int x, int y);
bool grid_is_solid(const coord_def &c);
bool grid_is_trap(dungeon_feature_type grid);
command_type grid_stair_direction(dungeon_feature_type grid);
bool grid_sealable_portal(dungeon_feature_type grid);
bool grid_is_portal(dungeon_feature_type grid);
bool grid_is_water(dungeon_feature_type grid);
bool grid_is_watery(dungeon_feature_type grid);
god_type grid_altar_god( dungeon_feature_type grid );
dungeon_feature_type altar_for_god( god_type god );
bool grid_is_branch_stairs( dungeon_feature_type grid );
dungeon_feature_type grid_secret_door_appearance( int gx, int gy );
bool grid_destroys_items( dungeon_feature_type grid );
const char *grid_item_destruction_message( dungeon_feature_type grid );
// Terrain changed under 'pos', perform necessary effects.
void dungeon_terrain_changed(const coord_def &pos,
dungeon_feature_type feat = DNGN_UNSEEN,
bool affect_player = true,
bool preserve_features = false,
bool preserve_items = false);
#endif
|