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/*
* File: tiletex.h
* Summary: PNG and texture loading functionality
* Written by: Enne Walker
*/
#ifndef TILETEX_H
#define TILETEX_H
#include "tiles.h"
// The different texture types.
enum TextureID
{
TEX_DUNGEON, // dngn.png
TEX_PLAYER, // player.png
TEX_DEFAULT, // main.png
TEX_GUI, // gui.png
TEX_MAX
};
struct tile_def
{
tile_def(int _tile, TextureID _tex, int _ymax = TILE_Y)
: tile(_tile), tex(_tex), ymax(_ymax){}
int tile;
TextureID tex;
int ymax;
};
class GenericTexture
{
public:
GenericTexture();
virtual ~GenericTexture();
enum MipMapOptions
{
MIPMAP_CREATE,
MIPMAP_NONE,
MIPMAP_MAX
};
// Arbitrary post-load texture processing
typedef bool(*tex_proc_func)(unsigned char *pixels, unsigned int w,
unsigned int h);
bool load_texture(const char *filename, MipMapOptions mip_opt,
tex_proc_func proc = NULL,
bool force_power_of_two = true);
bool load_texture(unsigned char *pixels, unsigned int w, unsigned int h,
MipMapOptions mip_opt);
void unload_texture();
unsigned int width() const { return m_width; }
unsigned int height() const { return m_height; }
void bind() const;
unsigned int orig_width() const { return m_orig_width; }
unsigned int orig_height() const { return m_orig_height; }
protected:
unsigned int m_handle;
unsigned int m_width;
unsigned int m_height;
unsigned int m_orig_width;
unsigned int m_orig_height;
};
class TilesTexture : public GenericTexture
{
public:
TilesTexture();
void set_info(int max, tile_info_func *info);
inline const tile_info &get_info(int idx) const;
inline void get_coords(int idx, int ofs_x, int ofs_y,
float &pos_sx, float &pos_sy,
float &pos_ex, float &pos_ey,
float &tex_sx, float &tex_sy,
float &tex_ex, float &tex_ey,
bool centre = true, int ymax = -1) const;
protected:
int m_tile_max;
tile_info_func *m_info_func;
};
inline const tile_info &TilesTexture::get_info(int idx) const
{
ASSERT(m_info_func);
return m_info_func(idx);
}
inline void TilesTexture::get_coords(int idx, int ofs_x, int ofs_y,
float &pos_sx, float &pos_sy,
float &pos_ex, float &pos_ey,
float &tex_sx, float &tex_sy,
float &tex_ex, float &tex_ey,
bool centre, int ymax) const
{
const tile_info &inf = get_info(idx);
float fwidth = m_width;
float fheight = m_height;
// Centre tiles on x, but allow taller tiles to extend upwards.
int size_ox = centre ? TILE_X / 2 - inf.width / 2 : 0;
int size_oy = centre ? TILE_Y - inf.height : 0;
int ey = inf.ey;
if (ymax > 0)
ey = std::min(inf.sy + ymax - inf.offset_y, ey);
pos_sx += (ofs_x + inf.offset_x + size_ox) / (float) TILE_X;
pos_sy += (ofs_y + inf.offset_y + size_oy) / (float) TILE_Y;
pos_ex = pos_sx + (inf.ex - inf.sx) / (float)TILE_X;
pos_ey = pos_sy + (ey - inf.sy) / (float)TILE_Y;
tex_sx = inf.sx / fwidth;
tex_sy = inf.sy / fheight;
tex_ex = inf.ex / fwidth;
tex_ey = ey / fheight;
}
#endif
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