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/*
* File: tutorial.h
* Summary: Stuff needed for tutorial
* Written by: JPEG
*
* Created on 2007-01-11.
*/
#ifndef TUTORIAL_H
#define TUTORIAL_H
// for formatted_string
#include "menu.h"
#include <string>
#include <vector>
#include <stdio.h>
#include <stdlib.h>
void save_tutorial( FILE* fp );
void load_tutorial( FILE* fp );
void init_tutorial_options(void);
bool pick_tutorial(void);
void print_tutorial_menu(unsigned int type);
unsigned int get_tutorial_species(unsigned int type);
unsigned int get_tutorial_job(unsigned int type);
//formatted_string tut_starting_info(unsigned int width);
formatted_string tut_starting_info2();
void tut_starting_screen();
void tutorial_death_screen(void);
void tutorial_finished(void);
void tutorial_prayer_reminder(void);
void tutorial_healing_reminder(void);
void taken_new_item(unsigned char item_type);
void tutorial_first_monster(const monsters mon);
void tutorial_first_item(const item_def item);
void learned_something_new(unsigned int seen_what, int x=0, int y=0);
//void learned_something_new(unsigned int seen_what/*, formatted_string st = formatted_string::parse_string("") */);
//void tutorial_output_commands(const std::string &str, unsigned int colour);
enum tutorial_event
{
TUT_SEEN_FIRST_OBJECT, // 0
/* seen certain items */
TUT_SEEN_POTION,
TUT_SEEN_SCROLL,
TUT_SEEN_WAND,
TUT_SEEN_SPBOOK,
TUT_SEEN_JEWELLERY, // 5
TUT_SEEN_MISC,
TUT_SEEN_WEAPON,
TUT_SEEN_MISSILES,
TUT_SEEN_ARMOUR,
TUT_SEEN_RANDART, // 10
TUT_SEEN_FOOD,
TUT_SEEN_CARRION,
TUT_SEEN_STAIRS,
TUT_SEEN_TRAPS,
TUT_SEEN_ALTAR, // 15
TUT_SEEN_SHOP, // not tested so far
TUT_SEEN_DOOR,
/* other 'first events */
TUT_SEEN_MONSTER,
TUT_KILLED_MONSTER,
TUT_NEW_LEVEL, // 20
TUT_SKILL_RAISE,
TUT_YOU_ENCHANTED,
TUT_YOU_SICK,
TUT_YOU_POISON,
TUT_YOU_CURSED, // 25
TUT_YOU_HUNGRY,
TUT_YOU_STARVING,
TUT_MULTI_PICKUP,
TUT_HEAVY_LOAD,
TUT_ROTTEN_FOOD, // 30
TUT_NEED_HEALING,
TUT_NEED_POISON_HEALING,
TUT_RUN_AWAY,
TUT_MAKE_CHUNKS,
TUT_POSTBERSERK, // 35
TUT_SHIFT_RUN,
TUT_MAP_VIEW,
// TUT_AUTOEXPLORE,
TUT_DONE_EXPLORE,
TUT_YOU_MUTATED, // 39
TUT_NEW_ABILITY,
TUT_WIELD_WEAPON,
TUT_EVENTS_NUM // 42
}; // for numbers higher than 45 change size of tutorial_events in externs.h
enum tutorial_types
{
// TUT_MELEE_CHAR, // 0
TUT_BERSERK_CHAR,
TUT_MAGIC_CHAR,
TUT_RANGER_CHAR,
TUT_TYPES_NUM // 4
};
#endif
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