blob: 4f4bc7aeb5ff070d80f196e44b063951cbfe8fbd (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
|
/*
* File: tutorial.h
* Summary: Stuff needed for tutorial
* Written by: j-p-e-g
*
* Modified for Crawl Reference by $Author$ on $Date$
*
* Created on 2007-01-11.
*/
#ifndef TUTORIAL_H
#define TUTORIAL_H
#include <string>
#include <vector>
#include <stdio.h>
#include <stdlib.h>
#include "AppHdr.h"
#include "externs.h"
class formatted_string;
void save_tutorial( FILE* fp );
void load_tutorial( FILE* fp );
void init_tutorial_options(void);
bool pick_tutorial(void);
void print_tutorial_menu(unsigned int type);
formatted_string tut_starting_info2();
void tut_starting_screen();
void tutorial_death_screen(void);
void tutorial_finished(void);
void tutorial_dissection_reminder(bool healthy);
void tutorial_healing_reminder(void);
void taken_new_item(unsigned char item_type);
void tutorial_first_monster(const monsters& mon);
void tutorial_first_item(const item_def& item);
void learned_something_new(tutorial_event_type seen_what, int x=0, int y=0);
formatted_string tut_abilities_info();
// additional information for tutorial players
void tutorial_describe_item(const item_def &item);
bool tutorial_feat_interesting(dungeon_feature_type feat);
void tutorial_describe_feature(dungeon_feature_type feat);
bool tutorial_monster_interesting(const monsters *mons);
void tutorial_describe_monster(const monsters *mons);
#endif
|