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/*
* File: view.h
* Summary: Misc function used to render the dungeon.
* Written by: Linley Henzell
*/
#ifndef VIEW_H
#define VIEW_H
#include "externs.h"
#include "show.h"
void init_monsters_seens();
bool mons_near(const monsters *monster);
bool mon_enemies_around(const monsters *monster);
void find_features(const std::vector<coord_def>& features,
unsigned char feature, std::vector<coord_def> *found);
bool magic_mapping(int map_radius, int proportion, bool suppress_msg,
bool force = false, bool deterministic = false,
bool circular = false,
coord_def origin = coord_def(-1, -1));
void reautomap_level();
struct level_pos;
void show_map( level_pos &spec_place, bool travel_mode, bool allow_esc = false );
bool is_feature(int feature, const coord_def& where);
void clear_feature_overrides();
void add_feature_override(const std::string &text);
std::string screenshot(bool fullscreen = false);
bool view_update();
void view_update_at(const coord_def &pos);
void flash_view(int colour = BLACK); // inside #ifndef USE_TILE?
void flash_view_delay(int colour = BLACK, long delay = 150);
#ifndef USE_TILE
void flash_monster_colour(const monsters *mon, unsigned char fmc_colour,
int fmc_delay);
#endif
void viewwindow(bool monster_updates, bool show_updates = true);
void update_monsters_in_view();
void handle_seen_interrupt(monsters* monster);
void flush_comes_into_view();
void handle_terminal_resize(bool redraw = true);
#endif
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