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/*
 *  File:       wiz-mon.h
 *  Summary:    Monster related wizard functions.
 *  Written by: Linley Henzell and Jesse Jones
 */

#ifndef WIZMON_H
#define WIZMON_H

void wizard_create_spec_monster(void);
void wizard_create_spec_monster_name(void);
void wizard_spawn_control();
void wizard_detect_creatures();
void wizard_dismiss_all_monsters(bool force_all = false);
void debug_list_monsters();
void debug_stethoscope(int mon);
void debug_miscast(int target);
void debug_ghosts();

class monsters;
struct coord_def;

void wizard_apply_monster_blessing(monsters* mon);
void wizard_give_monster_item(monsters* mon);
void wizard_move_player_or_monster(const coord_def& where);
void wizard_make_monster_summoned(monsters* mon);
void wizard_polymorph_monster(monsters* mon);
void debug_make_monster_shout(monsters* mon);

void debug_pathfind(int mid);

#endif