summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/wiz-you.cc
blob: f278594aa8ac4ac598ed5508121a26a71585707a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
/**
 * @file
 * @brief Player related debugging functions.
**/

#include "AppHdr.h"

#include "wiz-you.h"

#include <algorithm>
#include <functional>

#include "abyss.h"

#include "chardump.h"
#include "cio.h"
#include "dbg-util.h"
#include "env.h"
#include "food.h"
#include "godprayer.h"
#include "godwrath.h"
#include "itemname.h"
#include "items.h"
#include "jobs.h"
#include "libutil.h"
#include "macro.h"
#include "makeitem.h"
#include "message.h"
#include "mutation.h"
#include "newgame.h"
#include "ng-setup.h"
#include "output.h"
#include "player.h"
#include "prompt.h"
#include "religion.h"
#include "skills.h"
#include "skills2.h"
#include "spl-book.h"
#include "spl-cast.h"
#include "spl-util.h"
#include "state.h"
#include "status.h"
#include "strings.h"
#include "terrain.h"
#include "transform.h"
#include "view.h"
#include "unicode.h"
#include "xom.h"

#ifdef WIZARD
static void _swap_equip(equipment_type a, equipment_type b)
{
    swap(you.equip[a], you.equip[b]);
    bool tmp = you.melded[a];
    you.melded.set(a, you.melded[b]);
    you.melded.set(b, tmp);
}

static job_type _find_job(string job)
{
    string spec = lowercase_string(job);

    job_type j = JOB_UNKNOWN;

    for (int i = 0; i < NUM_JOBS; ++i)
    {
        const job_type ji = static_cast<job_type>(i);
        const string name = lowercase_string(get_job_name(ji));

        string::size_type pos = name.find(spec);
        if (pos != string::npos)
        {
            if (pos == 0)
            {
                // We prefer prefixes over partial matches.
                j = ji;
                break;
            }
            else
                j = ji;
        }
    }

    return j;
}

static species_type _find_species(string species)
{
    string spec = lowercase_string(species);

    species_type sp = SP_UNKNOWN;

    for (int i = 0; i < NUM_SPECIES; ++i)
    {
        const species_type si = static_cast<species_type>(i);
        const string sp_name = lowercase_string(species_name(si));

        string::size_type pos = sp_name.find(spec);
        if (pos != string::npos)
        {
            if (pos == 0)
            {
                // We prefer prefixes over partial matches.
                sp = si;
                break;
            }
            else
                sp = si;
        }
    }

    return sp;
}

static void _wizard_change_species_to(species_type sp)
{
    // Can't use magic cookies or placeholder species.
    if (!is_valid_species(sp))
    {
        mpr("That species isn't available.");
        return;
    }

    // Re-scale skill-points.
    for (int i = SK_FIRST_SKILL; i < NUM_SKILLS; ++i)
    {
        skill_type sk = static_cast<skill_type>(i);
        you.skill_points[i] *= species_apt_factor(sk, sp)
                               / species_apt_factor(sk);
    }

    species_type old_sp = you.species;
    you.species = sp;
    you.species_name = species_name(sp);
    you.is_undead = get_undead_state(sp);

    // Change permanent mutations, but preserve non-permanent ones.
    uint8_t prev_muts[NUM_MUTATIONS];
    for (int i = 0; i < NUM_MUTATIONS; ++i)
    {
        if (you.innate_mutation[i] > 0)
        {
            if (you.innate_mutation[i] > you.mutation[i])
                you.mutation[i] = 0;
            else
                you.mutation[i] -= you.innate_mutation[i];

            you.innate_mutation[i] = 0;
        }
        prev_muts[i] = you.mutation[i];
    }
    give_basic_mutations(sp);
    for (int i = 0; i < NUM_MUTATIONS; ++i)
    {
        if (prev_muts[i] > you.innate_mutation[i])
            you.innate_mutation[i] = 0;
        else
            you.innate_mutation[i] -= prev_muts[i];
    }

    switch (sp)
    {
    case SP_RED_DRACONIAN:
        if (you.experience_level >= 7)
            perma_mutate(MUT_HEAT_RESISTANCE, 1, "wizard race change");
        break;

    case SP_WHITE_DRACONIAN:
        if (you.experience_level >= 7)
            perma_mutate(MUT_COLD_RESISTANCE, 1, "wizard race change");
        break;

    case SP_GREEN_DRACONIAN:
        if (you.experience_level >= 7)
            perma_mutate(MUT_POISON_RESISTANCE, 1, "wizard race change");
        if (you.experience_level >= 14)
            perma_mutate(MUT_STINGER, 1, "wizard race change");
        break;

    case SP_YELLOW_DRACONIAN:
        if (you.experience_level >= 14)
            perma_mutate(MUT_ACIDIC_BITE, 1, "wizard race change");
        break;

    case SP_GREY_DRACONIAN:
        if (you.experience_level >= 7)
            perma_mutate(MUT_UNBREATHING, 1, "wizard race change");
        break;

    case SP_BLACK_DRACONIAN:
        if (you.experience_level >= 7)
            perma_mutate(MUT_SHOCK_RESISTANCE, 1, "wizard race change");
        if (you.experience_level >= 14)
            perma_mutate(MUT_BIG_WINGS, 1, "wizard race change");
        break;

    case SP_DEMONSPAWN:
    {
        roll_demonspawn_mutations();
        for (int i = 0; i < int(you.demonic_traits.size()); ++i)
        {
            mutation_type m = you.demonic_traits[i].mutation;

            if (you.demonic_traits[i].level_gained > you.experience_level)
                continue;

            ++you.mutation[m];
            ++you.innate_mutation[m];
        }
        break;
    }

    case SP_DEEP_DWARF:
        if (you.experience_level >= 9)
            perma_mutate(MUT_PASSIVE_MAPPING, 1, "wizard race change");
        if (you.experience_level >= 14)
            perma_mutate(MUT_NEGATIVE_ENERGY_RESISTANCE, 1, "wizard race change");
        if (you.experience_level >= 18)
            perma_mutate(MUT_PASSIVE_MAPPING, 1, "wizard race change");
        break;

    case SP_FELID:
        if (you.experience_level >= 6)
            perma_mutate(MUT_SHAGGY_FUR, 1, "wizard race change");
        if (you.experience_level >= 12)
            perma_mutate(MUT_SHAGGY_FUR, 1, "wizard race change");
        break;

    default:
        break;
    }

    if ((old_sp == SP_OCTOPODE) != (sp == SP_OCTOPODE))
    {
        _swap_equip(EQ_LEFT_RING, EQ_RING_ONE);
        _swap_equip(EQ_RIGHT_RING, EQ_RING_TWO);
        // All species allow exactly one amulet.  When (and knowing you guys,
        // that's "when" not "if") ettins go in, you'll need handle the Macabre
        // Finger Necklace on neck 2 here.
    }

    // FIXME: this checks only for valid slots, not for suitability of the
    // item in question.  This is enough to make assertions happy, though.
    for (int i = 0; i < NUM_EQUIP; ++i)
        if (!you_can_wear(i, true) && you.equip[i] != -1)
        {
            mprf("%s falls away.", you.inv[you.equip[i]].name(DESC_YOUR).c_str());
            // Unwear items without the usual processing.
            you.equip[i] = -1;
            you.melded.set(i, false);
        }

    // Sanitize skills.
    fixup_skills();

    calc_hp();
    calc_mp();

    // The player symbol depends on species.
    update_player_symbol();
#ifdef USE_TILE
    init_player_doll();
#endif
    redraw_screen();
}

static void _wizard_change_job_to(job_type job)
{
    you.char_class = job;
    you.class_name = get_job_name(job);
}

void wizard_change_species()
{
    char specs[80];

    msgwin_get_line("What species would you like to be now? " ,
                    specs, sizeof(specs));

    if (specs[0] == '\0')
        return;

    species_type sp = _find_species(specs);

    _wizard_change_species_to(sp);
}
#endif

#ifdef WIZARD
// Casts a specific spell by number or name.
void wizard_cast_spec_spell()
{
    char specs[80], *end;
    int spell;

    mprf(MSGCH_PROMPT, "Cast which spell? ");
    if (cancellable_get_line_autohist(specs, sizeof(specs))
        || specs[0] == '\0')
    {
        canned_msg(MSG_OK);
        crawl_state.cancel_cmd_repeat();
        return;
    }

    spell = strtol(specs, &end, 10);

    if (spell < 0 || end == specs)
    {
        if ((spell = spell_by_name(specs, true)) == SPELL_NO_SPELL)
        {
            mpr("Cannot find that spell.");
            crawl_state.cancel_cmd_repeat();
            return;
        }
    }

    if (your_spells(static_cast<spell_type>(spell), 0, false) == SPRET_ABORT)
        crawl_state.cancel_cmd_repeat();
}

void wizard_memorise_spec_spell()
{
    char specs[80], *end;
    int spell;

    mprf(MSGCH_PROMPT, "Memorise which spell? ");
    if (cancellable_get_line_autohist(specs, sizeof(specs))
        || specs[0] == '\0')
    {
        canned_msg(MSG_OK);
        crawl_state.cancel_cmd_repeat();
        return;
    }

    spell = strtol(specs, &end, 10);

    if (spell < 0 || end == specs)
    {
        if ((spell = spell_by_name(specs, true)) == SPELL_NO_SPELL)
        {
            mpr("Cannot find that spell.");
            crawl_state.cancel_cmd_repeat();
            return;
        }
    }

    if (!learn_spell(static_cast<spell_type>(spell)))
        crawl_state.cancel_cmd_repeat();
}
#endif

void wizard_heal(bool super_heal)
{
    if (super_heal)
    {
        // Clear more stuff and give a HP boost.
        unrot_hp(9999);
        you.magic_contamination = 0;
        you.duration[DUR_LIQUID_FLAMES] = 0;
        you.clear_beholders();
        inc_max_hp(10);
        you.attribute[ATTR_XP_DRAIN] = 0;
        you.duration[DUR_PETRIFIED] = 0;
        you.duration[DUR_PETRIFYING] = 0;
        you.duration[DUR_CORROSION] = 0;
    }

    // Clear most status ailments.
    you.rotting = 0;
    you.disease = 0;
    you.duration[DUR_CONF]      = 0;
    you.duration[DUR_POISONING] = 0;
    you.duration[DUR_EXHAUSTED] = 0;
    set_hp(you.hp_max);
    set_mp(you.max_magic_points);
    set_hunger(HUNGER_VERY_FULL + 100, true);
    you.redraw_hit_points = true;
    you.redraw_armour_class = true;
    you.redraw_evasion = true;
}

void wizard_set_hunger_state()
{
    string hunger_prompt =
        "Set hunger state to s(T)arving, (N)ear starving, (H)ungry";
    if (you.species == SP_GHOUL)
        hunger_prompt += " or (S)atiated";
    else
        hunger_prompt += ", (S)atiated, (F)ull or (E)ngorged";
    hunger_prompt += "? ";

    mprf(MSGCH_PROMPT, "%s", hunger_prompt.c_str());

    const int c = toalower(getchk());

    // Values taken from food.cc.
    switch (c)
    {
    case 't': you.hunger = HUNGER_STARVING / 2;   break;
    case 'n': you.hunger = 1100;  break;
    case 'h': you.hunger = 2300;  break;
    case 's': you.hunger = 4900;  break;
    case 'f': you.hunger = 7900;  break;
    case 'e': you.hunger = HUNGER_MAXIMUM; break;
    default:  canned_msg(MSG_OK); break;
    }

    food_change();

    if (you.species == SP_GHOUL && you.hunger_state >= HS_SATIATED)
        mpr("Ghouls can never be full or above!");
}

static void _wizard_set_piety_to(int newpiety, bool force = false)
{
    if (newpiety < 0 || newpiety > MAX_PIETY)
    {
        mprf("Piety needs to be between 0 and %d.", MAX_PIETY);
        return;
    }

    if (you_worship(GOD_XOM))
    {
        you.piety = newpiety;

        int newinterest;
        if (!force)
        {
            char buf[30];

            // For Xom, also allow setting interest.
            mprf(MSGCH_PROMPT,
                 "Enter new interest (current = %d, Enter for 0): ",
                 you.gift_timeout);

            if (cancellable_get_line_autohist(buf, sizeof buf))
            {
                canned_msg(MSG_OK);
                return;
            }

            newinterest = atoi(buf);
        }
        else
            newinterest = newpiety;

        if (newinterest >= 0 && newinterest < 256)
            you.gift_timeout = newinterest;
        else
            mpr("Interest must be between 0 and 255.");

        mprf("Set piety to %d, interest to %d.", you.piety, newinterest);

        const string new_xom_favour = describe_xom_favour();
        const string msg = "You are now " + new_xom_favour;
        god_speaks(you.religion, msg.c_str());
        return;
    }

    if (newpiety < 1 && !force)
    {
        if (yesno("Are you sure you want to be excommunicated?", false, 'n'))
        {
            you.piety = 0;
            excommunication();
        }
        else
            canned_msg(MSG_OK);
        return;
    }
    mprf("Setting piety to %d.", newpiety);
    set_piety(newpiety);

    // Automatically reduce penance to 0.
    if (player_under_penance())
        dec_penance(you.penance[you.religion]);
}

void wizard_set_piety()
{
    if (you_worship(GOD_NO_GOD))
    {
        mpr("You are not religious!");
        return;
    }

    mprf(MSGCH_PROMPT, "Enter new piety value (current = %d, Enter for 0): ",
         you.piety);
    char buf[30];
    if (cancellable_get_line_autohist(buf, sizeof buf))
    {
        canned_msg(MSG_OK);
        return;
    }

    _wizard_set_piety_to(atoi(buf));
}

//---------------------------------------------------------------
//
// debug_add_skills
//
//---------------------------------------------------------------
#ifdef WIZARD
void wizard_exercise_skill()
{
    skill_type skill = debug_prompt_for_skill("Which skill (by name)? ");

    if (skill == SK_NONE)
        mpr("That skill doesn't seem to exist.");
    else
    {
        mpr("Exercising...");
        exercise(skill, 10);
    }
}
#endif

#ifdef WIZARD
void wizard_set_skill_level(skill_type skill)
{
    if (skill == SK_NONE)
        skill = debug_prompt_for_skill("Which skill (by name)? ");

    if (skill == SK_NONE)
    {
        mpr("That skill doesn't seem to exist.");
        return;
    }

    mpr(skill_name(skill));
    double amount = prompt_for_float("To what level? ");

    if (amount < 0 || amount > 27)
    {
        canned_msg(MSG_OK);
        return;
    }

    const int old_amount = you.skills[skill];

    set_skill_level(skill, amount);

    if (amount == 27)
    {
        you.train[skill] = 0;
        you.train_alt[skill] = 0;
        reset_training();
        check_selected_skills();
    }

    redraw_skill(skill);

    mprf("%s %s to skill level %.1f.", (old_amount < amount ? "Increased" :
                                      old_amount > amount ? "Lowered"
                                                          : "Reset"),
         skill_name(skill), amount);
}
#endif

#ifdef WIZARD
void wizard_set_all_skills()
{
    double amount = prompt_for_float("Set all skills to what level? ");

    if (amount < 0)             // cancel returns -1 -- bwr
        canned_msg(MSG_OK);
    else
    {
        if (amount > 27)
            amount = 27;

        for (int i = SK_FIRST_SKILL; i < NUM_SKILLS; ++i)
        {
            skill_type sk = static_cast<skill_type>(i);
            if (is_invalid_skill(sk) || is_useless_skill(sk))
                continue;

            set_skill_level(sk, amount);

            if (amount == 27)
            {
                you.train[sk] = 0;
                you.training[sk] = 0;
            }
        }

        you.redraw_title = true;

        // We're not updating skill cost here since XP hasn't changed.

        calc_hp();
        calc_mp();

        you.redraw_armour_class = true;
        you.redraw_evasion = true;
    }
}
#endif

#ifdef WIZARD
bool wizard_add_mutation()
{
    bool success = false;
    char specs[80];

    if (player_mutation_level(MUT_MUTATION_RESISTANCE) > 0
        && !crawl_state.is_replaying_keys())
    {
        const char* msg;

        if (you.mutation[MUT_MUTATION_RESISTANCE] == 3)
            msg = "You are immune to mutations; remove immunity?";
        else
            msg = "You are resistant to mutations; remove resistance?";

        if (yesno(msg, true, 'n'))
        {
            you.mutation[MUT_MUTATION_RESISTANCE] = 0;
            crawl_state.cancel_cmd_repeat();
        }
    }

    int answer = yesnoquit("Force mutation to happen?", true, 'n');
    if (answer == -1)
    {
        canned_msg(MSG_OK);
        return false;
    }
    const bool force = (answer == 1);

    if (player_mutation_level(MUT_MUTATION_RESISTANCE) == 3 && !force)
    {
        mpr("Can't mutate when immune to mutations without forcing it.");
        crawl_state.cancel_cmd_repeat();
        return false;
    }

    answer = yesnoquit("Treat mutation as god gift?", true, 'n');
    if (answer == -1)
    {
        canned_msg(MSG_OK);
        return false;
    }
    const bool god_gift = (answer == 1);

    msgwin_get_line("Which mutation (name, 'good', 'bad', 'any', "
                    "'xom', 'slime', 'corrupt', 'qazlal')? ",
                    specs, sizeof(specs));

    if (specs[0] == '\0')
        return false;

    string spec = lowercase_string(specs);

    mutation_type mutat = NUM_MUTATIONS;

    if (spec == "good")
        mutat = RANDOM_GOOD_MUTATION;
    else if (spec == "bad")
        mutat = RANDOM_BAD_MUTATION;
    else if (spec == "any")
        mutat = RANDOM_MUTATION;
    else if (spec == "xom")
        mutat = RANDOM_XOM_MUTATION;
    else if (spec == "slime")
        mutat = RANDOM_SLIME_MUTATION;
    else if (spec == "corrupt")
        mutat = RANDOM_CORRUPT_MUTATION;
    else if (spec == "qazlal")
        mutat = RANDOM_QAZLAL_MUTATION;

    if (mutat != NUM_MUTATIONS)
    {
        int old_resist = player_mutation_level(MUT_MUTATION_RESISTANCE);

        success = mutate(mutat, "wizard power", true, force, god_gift);

        if (old_resist < player_mutation_level(MUT_MUTATION_RESISTANCE)
            && !force)
        {
            crawl_state.cancel_cmd_repeat("Your mutation resistance has "
                                          "increased.");
        }
        return success;
    }

    vector<mutation_type> partial_matches;

    for (int i = 0; i < NUM_MUTATIONS; ++i)
    {
        mutation_type mut = static_cast<mutation_type>(i);
        const char* wizname = mutation_name(mut);
        if (!wizname)
            continue;

        if (spec == wizname)
        {
            mutat = mut;
            break;
        }

        if (strstr(wizname, spec.c_str()))
            partial_matches.push_back(mut);
    }

    // If only one matching mutation, use that.
    if (mutat == NUM_MUTATIONS && partial_matches.size() == 1)
        mutat = partial_matches[0];

    if (mutat == NUM_MUTATIONS)
    {
        crawl_state.cancel_cmd_repeat();

        if (partial_matches.empty())
            mpr("No matching mutation names.");
        else
        {
            vector<string> matches;

            for (unsigned int i = 0; i < partial_matches.size(); ++i)
                matches.push_back(mutation_name(partial_matches[i]));

            string prefix = "No exact match for mutation '" +
                            spec +  "', possible matches are: ";

            // Use mpr_comma_separated_list() because the list
            // might be *LONG*.
            mpr_comma_separated_list(prefix, matches, " and ", ", ",
                                     MSGCH_DIAGNOSTICS);
        }

        return false;
    }
    else
    {
        mprf("Found #%d: %s (\"%s\")", (int) mutat,
             mutation_name(mutat),
             mutation_desc(mutat, 1, false).c_str());

        const int levels =
            prompt_for_int("How many levels to increase or decrease? ",
                                  false);

        if (levels == 0)
        {
            canned_msg(MSG_OK);
            success = false;
        }
        else if (levels > 0)
        {
            for (int i = 0; i < levels; ++i)
                if (mutate(mutat, "wizard power", true, force, god_gift))
                    success = true;
        }
        else
        {
            for (int i = 0; i < -levels; ++i)
                if (delete_mutation(mutat, "wizard power", true, force, god_gift))
                    success = true;
        }
    }

    return success;
}
#endif

void wizard_set_abyss()
{
    char buf[80];
    mprf(MSGCH_PROMPT, "Enter values for X, Y, Z (space separated) or return: ");
    if (!cancellable_get_line_autohist(buf, sizeof buf))
        abyss_teleport();

    uint32_t x = 0, y = 0, z = 0;
    sscanf(buf, "%d %d %d", &x, &y, &z);
    set_abyss_state(coord_def(x,y), z);
}

void wizard_set_stats()
{
    char buf[80];
    mprf(MSGCH_PROMPT, "Enter values for Str, Int, Dex (space separated): ");
    if (cancellable_get_line_autohist(buf, sizeof buf))
        return;

    int sstr = you.strength(false),
        sdex = you.dex(false),
        sint = you.intel(false);

    sscanf(buf, "%d %d %d", &sstr, &sint, &sdex);

    you.base_stats[STAT_STR] = debug_cap_stat(sstr);
    you.base_stats[STAT_INT] = debug_cap_stat(sint);
    you.base_stats[STAT_DEX] = debug_cap_stat(sdex);
    you.stat_loss.init(0);
    you.redraw_stats.init(true);
    you.redraw_evasion = true;
}

void wizard_edit_durations()
{
    vector<duration_type> durs;
    size_t max_len = 0;

    for (int i = 0; i < NUM_DURATIONS; ++i)
    {
        const duration_type dur = static_cast<duration_type>(i);

        if (!you.duration[i])
            continue;

        max_len = max(strlen(duration_name(dur)), max_len);
        durs.push_back(dur);
    }

    if (!durs.empty())
    {
        for (size_t i = 0; i < durs.size(); ++i)
        {
            const duration_type dur = durs[i];
            const char ch = i >= 26 ? ' ' : 'a' + i;
            mprf_nocap(MSGCH_PROMPT, "%c%c %-*s : %d",
                 ch, ch == ' ' ? ' ' : ')',
                 (int)max_len, duration_name(dur), you.duration[dur]);
        }
        mprf(MSGCH_PROMPT, "\nEdit which duration (letter or name)? ");
    }
    else
        mprf(MSGCH_PROMPT, "Edit which duration (name)? ");

    char buf[80];

    if (cancellable_get_line_autohist(buf, sizeof buf) || !*buf)
    {
        canned_msg(MSG_OK);
        return;
    }

    if (!strlcpy(buf, lowercase_string(trimmed_string(buf)).c_str(), sizeof(buf)))
    {
        canned_msg(MSG_OK);
        return;
    }

    duration_type choice = NUM_DURATIONS;

    if (strlen(buf) == 1 && isalower(buf[0]))
    {
        if (durs.empty())
        {
            mprf(MSGCH_PROMPT, "No existing durations to choose from.");
            return;
        }
        const int dchoice = buf[0] - 'a';

        if (dchoice < 0 || dchoice >= (int) durs.size())
        {
            mprf(MSGCH_PROMPT, "Invalid choice.");
            return;
        }
        choice = durs[dchoice];
    }
    else
    {
        vector<duration_type> matches;
        vector<string> match_names;

        for (int i = 0; i < NUM_DURATIONS; ++i)
        {
            const duration_type dur = static_cast<duration_type>(i);
            if (strcmp(duration_name(dur), buf) == 0)
            {
                choice = dur;
                break;
            }
            if (strstr(duration_name(dur), buf) != NULL)
            {
                matches.push_back(dur);
                match_names.push_back(duration_name(dur));
            }
        }
        if (choice != NUM_DURATIONS)
            ;
        else if (matches.size() == 1)
            choice = matches[0];
        else if (matches.empty())
        {
            mprf(MSGCH_PROMPT, "No durations matching '%s'.", buf);
            return;
        }
        else
        {
            string prefix = "No exact match for duration '";
            prefix += buf;
            prefix += "', possible matches are: ";

            mpr_comma_separated_list(prefix, match_names, " and ", ", ",
                                     MSGCH_DIAGNOSTICS);
            return;
        }
    }

    snprintf(buf, sizeof(buf), "Set '%s' to: ", duration_name(choice));
    int num = prompt_for_int(buf, false);

    if (num == 0)
    {
        mprf(MSGCH_PROMPT, "Can't set duration directly to 0, setting it to 1 instead.");
        num = 1;
    }
    you.duration[choice] = num;
}

void wizard_list_props()
{
    mprf(MSGCH_DIAGNOSTICS, "props: %s",
         you.describe_props().c_str());
}

static void debug_uptick_xl(int newxl, bool train)
{
    if (train)
    {
        you.exp_available += exp_needed(newxl) - you.experience;
        train_skills();
    }
    you.experience = exp_needed(newxl);
    level_change(NON_MONSTER, NULL, true);
}

/**
 * Set the player's XL to a new value.
 * @param newxl  The new experience level.
 */
static void debug_downtick_xl(int newxl)
{
    set_hp(you.hp_max);
    // boost maxhp so we don't die if heavily rotted
    you.hp_max_adj_perm += 1000;
    you.experience = exp_needed(newxl);
    level_change();
    you.skill_cost_level = 0;
    check_skill_cost_change();
    // restore maxhp loss
    you.hp_max_adj_perm -= 1000;
    calc_hp();
    if (you.hp_max <= 0)
    {
        // ... but remove it completely if unviable
        you.hp_max_adj_temp = max(you.hp_max_adj_temp, 0);
        you.hp_max_adj_perm = max(you.hp_max_adj_perm, 0);
        calc_hp();
    }

    set_hp(max(1, you.hp));
}

void wizard_set_xl()
{
    mprf(MSGCH_PROMPT, "Enter new experience level: ");
    char buf[30];
    if (cancellable_get_line_autohist(buf, sizeof buf))
    {
        canned_msg(MSG_OK);
        return;
    }

    const int newxl = atoi(buf);
    if (newxl < 1 || newxl > 27 || newxl == you.experience_level)
    {
        canned_msg(MSG_OK);
        return;
    }

    set_xl(newxl, yesno("Train skills?", true, 'n'));
    mprf("Experience level set to %d.", newxl);
}

void set_xl(const int newxl, const bool train)
{
    no_messages mx;
    if (newxl < you.experience_level)
        debug_downtick_xl(newxl);
    else
        debug_uptick_xl(newxl, train);
}

void wizard_get_god_gift()
{
    if (you_worship(GOD_NO_GOD))
    {
        mpr("You are not religious!");
        return;
    }

    if (!do_god_gift(true))
        mpr("Nothing happens.");
}

void wizard_toggle_xray_vision()
{
    you.xray_vision = !you.xray_vision;
    viewwindow(true);
}

void wizard_god_wrath()
{
    if (you_worship(GOD_NO_GOD))
    {
        mpr("You suffer the terrible wrath of No God.");
        return;
    }

    if (!divine_retribution(you.religion, true, true))
        // Currently only dead Jiyva.
        mpr("You're not eligible for wrath.");
}

void wizard_god_mollify()
{
    for (int i = GOD_NO_GOD; i < NUM_GODS; ++i)
    {
        if (player_under_penance((god_type) i))
            dec_penance((god_type) i, you.penance[i]);
    }
}

void wizard_transform()
{
    transformation_type form;

    while (true)
    {
        string line;
        for (int i = 0; i <= LAST_FORM; i++)
        {
#if TAG_MAJOR_VERSION == 34
            if (i == TRAN_JELLY)
                continue;
#endif
            line += make_stringf("[%c] %-10s ", i + 'a',
                                 transform_name((transformation_type)i));
            if (i % 5 == 4 || i == LAST_FORM)
            {
                mprf(MSGCH_PROMPT, "%s", line.c_str());
                line.clear();
            }
        }
        mprf(MSGCH_PROMPT, "Which form (ESC to exit)? ");

        int keyin = toalower(get_ch());

        if (key_is_escape(keyin) || keyin == ' '
            || keyin == '\r' || keyin == '\n')
        {
            canned_msg(MSG_OK);
            return;
        }

        if (keyin < 'a' || keyin > 'a' + LAST_FORM)
            continue;

#if TAG_MAJOR_VERSION == 34
        if ((transformation_type)(keyin - 'a') == TRAN_JELLY)
            continue;
#endif

        form = (transformation_type)(keyin - 'a');

        break;
    }

    you.transform_uncancellable = false;
    if (!transform(200, form) && you.form != form)
        mpr("Transformation failed.");
}

static item_def _item_from_string(string s)
{
    item_def ret;
    if (s.length() == 0)
        return ret;

    if (s[0] == '+' || s[0] == '-')
    {
        size_t space = s.find(' ');
        if (space == string::npos)
            return ret;

        ret.plus = atoi(s.substr(1).c_str());
        if (s[0] == '-')
            ret.plus = -ret.plus;

        s = s.substr(space + 1);
        if (s.length() == 0)
            return ret;
    }

    size_t end = s.find_first_of("({");
    if (end == string::npos)
        end = s.length();
    else
        end--;

    string base_name = s.substr(0, end);
    item_kind parsed = item_kind_by_name(base_name);
    if (parsed.base_type != OBJ_UNASSIGNED)
    {
        ret.base_type = parsed.base_type;
        ret.sub_type  = parsed.sub_type;
        /* pluses for item_kinds are only valid for manuals and runes
         * so we can skip them here for now */
    }

    ret.quantity = 1;
    item_colour(ret);

    while (end < s.length())
    {
        size_t begin_brand = s.find_first_not_of("{(, ", end);
        if (begin_brand == string::npos)
            break;
        size_t end_brand = s.find_first_of("}), ", begin_brand);
        if (end_brand == begin_brand)
            break;
        else if (end_brand == string::npos)
            end_brand = s.length();
        string brand_name = s.substr(begin_brand, end_brand - begin_brand);

        bool found = false;
        switch (ret.base_type)
        {
        case OBJ_WEAPONS:
            for (int i = SPWPN_NORMAL; i < NUM_SPECIAL_WEAPONS; ++i)
            {
                ret.special = i;
                if (brand_name == weapon_brand_name(ret, true))
                {
                    found = true;
                    break;
                }
            }
            if (!found)
                ret.special = SPWPN_NORMAL;
            break;
        case OBJ_ARMOUR:
            for (int i = SPARM_NORMAL; i < NUM_SPECIAL_ARMOURS; ++i)
            {
                ret.special = i;
                if (brand_name == armour_ego_name(ret, true))
                {
                    found = true;
                    break;
                }
            }
            if (!found)
                ret.special = SPARM_NORMAL;
        break;
        // XXX
        default:
            break;
        }

        end = end_brand;
    }

    return ret;
}

static bool _chardump_check_skill(const vector<string> &tokens)
{
    size_t size = tokens.size();
    // * Level 25.0(24.4) Dodging
    if (size <= 3 || tokens[1] != "Level")
        return false;

    skill_type skill = skill_from_name(lowercase_string(tokens[3]).c_str());
    double amount = atof(tokens[2].c_str());
    set_skill_level(skill, amount);
    if (tokens[0] == "+")
        you.train[skill] = 1;
    else if (tokens[0] == "*")
        you.train[skill] = 2;
    else
        you.train[skill] = 0;

    redraw_skill(skill);

    return true;
}

static bool _chardump_check_stats1(const vector<string> &tokens)
{
    size_t size = tokens.size();
    // HP 121/199   AC 75   Str 35   XL: 27
    if (size <= 7 || tokens[0] != "HP")
        return false;

    bool found = false;
    for (size_t k = 1; k < size; k++)
    {
        if (tokens[k] == "Str")
        {
            you.base_stats[STAT_STR] = debug_cap_stat(atoi(tokens[k+1].c_str()));
            you.redraw_stats.init(true);
            you.redraw_evasion = true;
            found = true;
        }
        else if (tokens[k] == "XL:")
        {
            set_xl(atoi(tokens[k+1].c_str()), false);
            found = true;
        }
    }

    return found;
}

static bool _chardump_check_stats2(const vector<string> &tokens)
{
    size_t size = tokens.size();
    // MP  45/45   EV 13   Int 12   God: Makhleb [******]
    if (size <= 8 || tokens[0] != "MP")
        return false;

    bool found = false;
    for (size_t k = 1; k < size; k++)
    {
        if (tokens[k] == "Int")
        {
            you.base_stats[STAT_INT] = debug_cap_stat(atoi(tokens[k+1].c_str()));
            you.redraw_stats.init(true);
            you.redraw_evasion = true;
            found = true;
        }
        else if (tokens[k] == "God:")
        {
            god_type god = find_earliest_match(lowercase_string(tokens[k+1]),
                                               (god_type) 1, NUM_GODS,
                                               _always_true<god_type>,
                                               bind2nd(ptr_fun(god_name),
                                                       false));
            join_religion(god, true);

            string piety = tokens[k+2];
            int piety_levels = std::count(piety.begin(), piety.end(), '*');
            _wizard_set_piety_to(piety_levels > 0
                                 ? piety_breakpoint(piety_levels - 1)
                                 : 15);
        }
    }

    return found;
}

static bool _chardump_check_stats3(const vector<string> &tokens)
{
    size_t size = tokens.size();
    // Gold 15872   SH 59   Dex  9   Spells:  0 memorised, 26 levels left
    if (size <= 5 || tokens[0] != "Gold")
        return false;

    bool found;
    for (size_t k = 0; k < size; k++)
    {
        if (tokens[k] == "Dex")
        {
            you.base_stats[STAT_DEX] = debug_cap_stat(atoi(tokens[k+1].c_str()));
            you.redraw_stats.init(true);
            you.redraw_evasion = true;
            found = true;
        }
        else if (tokens[k] == "Gold")
            you.set_gold(atoi(tokens[k+1].c_str()));
    }

    return found;
}

static bool _chardump_check_char(const vector<string> &tokens)
{
    size_t size = tokens.size();

    if (size <= 8)
        return false;

    for (size_t k = 1; k < size; k++)
    {
        if (tokens[k] == "Turns:")
        {
            string race = tokens[k-2].substr(1);
            string role = tokens[k-1].substr(0, tokens[k-1].length() - 1);

            _wizard_change_species_to(_find_species(race));
            _wizard_change_job_to(_find_job(role));
            return true;
        }
    }

    return false;
}

static bool _chardump_check_equipment(const vector<string> &tokens,
                                      bool in_equipment)
{
    size_t size = tokens.size();

    if (size <= 0)
        return false;

    size_t offset;
    if (tokens[0] == "rFire")
        offset = 9;
    else if (tokens[0] == "rCold")
        offset = 9;
    else if (tokens[0] == "rNeg")
        offset = 9;
    else if (tokens[0] == "rPois")
        offset = 7;
    else if (tokens[0] == "rElec")
        offset = 7;
    else if (tokens[0] == "SustAb")
        offset = 8;
    else if (tokens[0] == "rMut")
        offset = 7;
    else if (tokens[0] == "Saprov")
        offset = 9;
    else if (tokens[0] == "MR")
        offset = 5;
    else if (in_equipment)
        offset = 3;
    else
        return false;

    if (size < offset)
        return false;

    string item_desc = tokens[offset - 1];
    for (vector<string>::const_iterator it = tokens.begin() + offset;
         it != tokens.end();
         ++it)
    {
        item_desc.append(" ");
        item_desc.append(*it);
    }

    item_def item = _item_from_string(item_desc);
    if (item.base_type == OBJ_UNASSIGNED)
        mprf("unknown item: %s", item_desc.c_str());
    else
    {
        int mitm_slot = get_mitm_slot();
        if (mitm_slot != NON_ITEM)
        {
            mitm[mitm_slot] = item;
            move_item_to_grid(&mitm_slot, you.pos());
        }
    }

    return true;
}

static void _wizard_modify_character(string inputdata)
{
    vector<string> tokens = split_string(" ", inputdata);
    static bool in_equipment = false;

    if (_chardump_check_skill(tokens))
        return;
    if (_chardump_check_stats1(tokens))
        return;
    if (_chardump_check_stats2(tokens))
        return;
    if (_chardump_check_stats3(tokens))
        return;
    if (_chardump_check_char(tokens))
        return;

    if (_chardump_check_equipment(tokens, in_equipment))
    {
        in_equipment = true;
        return;
    }
    else
        in_equipment = false;
}

/**
 * Load a character from a dump file.
 *
 * @param filename The name of the file to open.
 * @pre The file either does not exist, or is a complete
 *      dump or morgue file.
 * @returns True if the file existed and could be opened.
 * @post The player's stats, level, skills, training, and gold are
 *       those listed in the dump file.
 */
static bool _load_dump_file(const char *filename)
{
    FileLineInput f(filename);
    if (f.eof())
        return false;

    you.init_skills();

    while (!f.eof())
        _wizard_modify_character(f.get_line());

    init_skill_order();
    init_can_train();
    init_train();
    init_training();
    return true;
}

void wizard_load_dump_file()
{
    char filename[80];
    msgwin_get_line_autohist("Which dump file? ", filename, sizeof(filename));

    if (filename[0] == '\0')
        canned_msg(MSG_OK);
    else if (!_load_dump_file(filename)
             && !_load_dump_file((morgue_directory() + filename).c_str()))
    {
        canned_msg(MSG_NOTHING_THERE);
    }
}

void wizard_join_religion()
{
    god_type god = choose_god();
    if (god == NUM_GODS)
        mpr("That god doesn't seem to exist!");
    else if (god == GOD_NO_GOD)
    {
        if (you_worship(GOD_NO_GOD))
            mpr("You already have no god!");
        else
            excommunication();
    }
    else if (you_worship(god))
        mpr("You already worship that god!");
    else
        join_religion(god, true);
}