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/*
* File: dungeon.cc
* Summary: Functions used when building new levels.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef DUNGEON_H
#define DUNGEON_H
#include "FixVec.h"
#include "externs.h"
#define MAKE_GOOD_ITEM 351
void item_colour( item_def &item );
bool feat_blocks_movement(int feature);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: files
* *********************************************************************** */
void builder(int level_number, char level_type);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: abyss - debug - dungeon - effects - religion - spells4
* *********************************************************************** */
int items( int allow_uniques, int force_class, int force_type,
bool dont_place, int item_level, int item_race );
// last updated 13mar2001 {gdl}
/* ***********************************************************************
* called from: dungeon monplace
* *********************************************************************** */
void give_item(int mid, int level_number);
// last updated 13mar2001 {gdl}
/* ***********************************************************************
* called from: dungeon monplace
* *********************************************************************** */
void define_zombie(int mid, int ztype, int cs, int power);
bool is_wall(int feature);
#endif
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