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#ifndef __CLUA_H__
#define __CLUA_H__

#include "AppHdr.h"

#ifdef CLUA_BINDINGS

extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}

#include <cstdio>
#include <cstdarg>
#include <string>
#include <set>

#include "libutil.h"
#include "externs.h"

class CLua
{
public:
    CLua();
    ~CLua();

    lua_State *state();

    operator lua_State * ()
    {
        return state();
    }

    void save(const char *filename);

    void setglobal(const char *name);
    void getglobal(const char *name);
    
    // Assigns the value on top of the stack to a unique name in the registry
    // and returns the name.
    std::string setuniqregistry();

    void setregistry(const char *name);
    void getregistry(const char *name);

    int execstring(const char *str, const char *context = "init.txt");
    int execfile(const char *filename);

    bool callbooleanfn(bool defval, const char *fn, const char *params, ...);
    bool callfn(const char *fn, int nargs, int nret = 1);
    bool callfn(const char *fn, const char *params, ...);
    void fnreturns(const char *params, ...);
    bool runhook(const char *hook, const char *params, ...);

    static int file_write(lua_State *ls);

    std::string error;
private:
    lua_State *_state;
    typedef std::set<std::string> sfset;
    sfset sourced_files;
    unsigned long uniqindex;

    void init_lua();
    void set_error(int err, lua_State *ls = NULL);
    void load_cmacro();
    void load_chooks();

    void vfnreturns(const char *par, va_list va);

    bool proc_returns(const char *par) const;

    bool calltopfn(lua_State *ls, const char *format, va_list args, 
                   int retc = -1, va_list *fnr = NULL);

    int push_args(lua_State *ls, const char *format, va_list args,
                    va_list *cpto = NULL);
    int return_count(lua_State *ls, const char *format);

    struct CLuaSave
    {
        const char *filename;
        FILE *handle;

        FILE *get_file();
    };
};

class lua_text_pattern : public base_pattern
{
public:
    lua_text_pattern(const std::string &pattern);
    ~lua_text_pattern();

    bool valid() const;
    bool matches(const std::string &s) const;

    static bool is_lua_pattern(const std::string &s);

private:
    bool        translated;
    bool        isvalid;
    std::string pattern;
    std::string lua_fn_name;

    static unsigned long lfndx;

    bool translate() const;
    void pre_pattern(std::string &pat, std::string &fn) const;
    void post_pattern(std::string &pat, std::string &fn) const;

    static std::string new_fn_name();
};

extern CLua clua;

void lua_set_exclusive_item(const item_def *item = NULL);

#endif // CLUA_BINDINGS

#endif