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/*
* File: food.cc
* Summary: Functions for eating and butchering.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef FOOD_H
#define FOOD_H
// last updated 19jun2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
bool butchery(void);
// last updated 19jun2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
bool eat_food(bool run_hook = true);
// last updated 19jun2000 {dlb}
/* ***********************************************************************
* called from: abl-show - acr - fight - food - spell
* *********************************************************************** */
void make_hungry(int hunger_amount, bool suppress_msg);
// last updated 19jun2000 {dlb}
/* ***********************************************************************
* called from: acr - fight - food - it_use2 - item_use
* *********************************************************************** */
void lessen_hunger(int statiated_amount, bool suppress_msg);
// last updated 19jun2000 {dlb}
/* ***********************************************************************
* called from: acr - decks - food - religion
* *********************************************************************** */
void set_hunger(int new_hunger_level, bool suppress_msg);
// last updated 10sept2000 {bwr}
/* ***********************************************************************
* called from: delay.cc
* *********************************************************************** */
void weapon_switch( int targ );
bool can_ingest(int what_isit, int kindof_thing, bool suppress_msg,
bool reqid = false, bool check_hunger = true);
void eat_floor_item(int item_link);
bool eat_from_floor(void);
void eat_from_inventory(int which_inventory_slot);
bool prompt_eat_from_inventory(void);
#endif
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