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/*
* File: randart.cc
* Summary: Random and unrandom artifact functions.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef RANDART_H
#define RANDART_H
#include "enum.h"
#include "externs.h"
// used in files.cc, newgame.cc, randart.cc {dlb}
#ifdef USE_NEW_UNRANDS
#define NO_UNRANDARTS 52
#else // USE_NEW_UNRANDS
#define NO_UNRANDARTS 14
#endif // USE_NEW_UNRANDS
#define RA_PROPERTIES 30
// Reserving the upper bits for later expansion/versioning.
#define RANDART_SEED_MASK 0x00ffffff
bool is_random_artefact( const item_def &item );
bool is_unrandom_artefact( const item_def &item );
bool is_fixed_artefact( const item_def &item );
int get_unique_item_status( int base_type, int type );
void set_unique_item_status( int base_type, int type, int status );
/* ***********************************************************************
* called from: itemname
* *********************************************************************** */
const char *randart_armour_name( const item_def &item );
/* ***********************************************************************
* called from: itemname
* *********************************************************************** */
const char *randart_name( const item_def &item );
/* ***********************************************************************
* called from: itemname
* *********************************************************************** */
const char *randart_ring_name( const item_def &item );
/* ***********************************************************************
* called from: describe
* *********************************************************************** */
const char *unrandart_descrip( char which_descrip, const item_def &item );
/* ***********************************************************************
* called from: files
* *********************************************************************** */
char does_unrandart_exist(int whun);
/* ***********************************************************************
* called from: dungeon
* *********************************************************************** */
int find_okay_unrandart(unsigned char aclass, unsigned char atype = OBJ_RANDOM);
/* ***********************************************************************
* called from: describe - fight - it_use2 - item_use - player
* *********************************************************************** */
void randart_wpn_properties( const item_def &item,
FixedVector< char, RA_PROPERTIES > &proprt );
int randart_wpn_property( const item_def &item, char prop );
/* ***********************************************************************
* called from: dungeon
* *********************************************************************** */
bool make_item_fixed_artefact( item_def &item, bool in_abyss, int which = 0 );
bool make_item_randart( item_def &item );
bool make_item_unrandart( item_def &item, int unrand_index );
/* ***********************************************************************
* called from: files - newgame
* *********************************************************************** */
void set_unrandart_exist(int whun, char is_exist);
/* ***********************************************************************
* called from: itemname
* *********************************************************************** */
void standard_name_armour( const item_def &item, char glorg[ITEMNAME_SIZE] );
/* ***********************************************************************
* called from: itemname
* *********************************************************************** */
void standard_name_weap(unsigned char item_typ, char glog[ITEMNAME_SIZE]);
/* ***********************************************************************
* called from: items
* *********************************************************************** */
int find_unrandart_index(int item_index);
#endif
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