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/*
* File: religion.cc
* Summary: Misc religion related functions.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef RELIGION_H
#define RELIGION_H
#include "enum.h"
// last updated 03jun2000 {dlb}
/* ***********************************************************************
* called from: ouch - religion
* *********************************************************************** */
void simple_god_message( const char *event, int which_deity = GOD_NO_GOD );
// last updated 11jan2001 {mv}
/* ***********************************************************************
* called from: chardump - overmap - religion
* *********************************************************************** */
char *god_name(int which_god,bool long_name=false); //mv
// last updated 24may2000 {dlb}
/* ***********************************************************************
* called from: religion - spell
* *********************************************************************** */
void dec_penance(int val);
// last updated 24may2000 {dlb}
/* ***********************************************************************
* called from: acr - decks - fight - player - religion - spell
* *********************************************************************** */
void Xom_acts(bool niceness, int sever, bool force_sever);
// last updated 24may2000 {dlb}
/* ***********************************************************************
* called from: beam - decks - fight - religion
* *********************************************************************** */
void done_good(char thing_done, int pgain);
// last updated 24may2000 {dlb}
/* ***********************************************************************
* called from: ability - religion
* *********************************************************************** */
void excommunication(void);
// last updated 24may2000 {dlb}
/* ***********************************************************************
* called from: acr - religion - spell
* *********************************************************************** */
void gain_piety(char pgn);
// last updated 24may2000 {dlb}
/* ***********************************************************************
* called from: spell - religion
* *********************************************************************** */
void god_speaks( int god, const char *mesg );
// last updated 24may2000 {dlb}
/* ***********************************************************************
* called from: ability - religion
* *********************************************************************** */
void lose_piety(char pgn);
// last updated 24may2000 {dlb}
/* ***********************************************************************
* called from: acr - beam - fight - it_use2 - item_use - religion - spell -
* spellbook - spells4
* *********************************************************************** */
void naughty(char type_naughty, int naughtiness);
// last updated 24may2000 {dlb}
/* ***********************************************************************
* called from: food
* *********************************************************************** */
void offer_corpse(int corpse);
// last updated 24may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void pray(void);
// last updated 24may2000 {dlb}
/* ***********************************************************************
* called from: items
* *********************************************************************** */
void handle_god_time(void);
// created 5jan2001 {mv}
/* ***********************************************************************
* called from: message, describe
* *********************************************************************** */
char god_colour(char god);
void god_pitch(unsigned char which_god);
#endif
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