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authorJesse Luehrs <doy@tozt.net>2012-04-11 10:28:09 -0500
committerJesse Luehrs <doy@tozt.net>2012-04-11 10:28:09 -0500
commitd5624c8f8b3e450bb4ccb7497d43ced183a660f4 (patch)
tree9385c2083725d9daf2828fef3b7f70206c42cfd5 /README
parent923f30ac2462e4688f9446803787935b1e6e480e (diff)
downloadgames-emulation-dcpu16-master.tar.gz
games-emulation-dcpu16-master.zip
apparently this needs a .md extension?HEADmaster
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-# DCPU-16 Emulator and Assembler #
-
-Based on the specification [here](http://0x10c.com/doc/dcpu-16.txt).
-
-Includes an extra instruction HLT which stops execution of the current program
-(otherwise it will run forever unless you tell it to only execute a certain
-number of operations).
-
-## Emulator ##
-
-`perl -Ilib bin/dcpu16-execute [--iterations <n>] [--dump <outfile>] <binary>`
-
-Executes a DCPU-16 binary file. Runs until a HLT instruction is seen, unless
-`--iterations` is specified, in which case it runs for that many clock cycles.
-Produces a memory and register dump at the end in the file `./dcpu16.dump` (or
-whatever file you specify with the `--dump` option).
-
-## Assembler ##
-
-`perl -Ilib bin/dcpu16-asm [--output <outfile>] <asm_file>`
-
-Creates a DCPU-16 binary from an assembler file. Assembler syntax is so far
-limited to the examples that are given in the specification. Output is written
-to `./a.out`, or whatever filename is given in the `--output` option.