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author | Jesse Luehrs <doy@tozt.net> | 2014-10-08 17:23:53 -0400 |
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committer | Jesse Luehrs <doy@tozt.net> | 2014-10-08 17:23:53 -0400 |
commit | 1bdc024417889042b7555bdf1c61ce90cb8e88cf (patch) | |
tree | 23dd3c3939cf0d591933063338fe5df641c27e8e | |
parent | ca0b66b1ad5c1a9f6d74e4aca95e4044d08b6df1 (diff) | |
download | games-nes-spritemaker-1bdc024417889042b7555bdf1c61ce90cb8e88cf.tar.gz games-nes-spritemaker-1bdc024417889042b7555bdf1c61ce90cb8e88cf.zip |
add exporter
-rw-r--r-- | lib/Games/NES/SpriteMaker.pm | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/lib/Games/NES/SpriteMaker.pm b/lib/Games/NES/SpriteMaker.pm index c1c6250..8918200 100644 --- a/lib/Games/NES/SpriteMaker.pm +++ b/lib/Games/NES/SpriteMaker.pm @@ -2,14 +2,17 @@ package Games::NES::SpriteMaker; use strict; use warnings; +use Exporter 'import'; +our @EXPORT_OK = ('image_to_sprite'); + use Image::PNM; =head1 SYNOPSIS - use Games::NES::SpriteMaker; + use Games::NES::SpriteMaker 'image_to_sprite'; open my $fh, '>', 'sprites.chr'; - my $chr = Games::NES::SpriteMaker::image_to_sprite('spritemap.pgm'); + my $chr = image_to_sprite('spritemap.pgm'); $fh->print($chr); $fh->close; |