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author | Jesse Luehrs <doy@tozt.net> | 2014-10-08 17:29:32 -0400 |
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committer | Jesse Luehrs <doy@tozt.net> | 2014-10-08 17:29:32 -0400 |
commit | dc82a851014290f99dfef34298c3c8f96580ca96 (patch) | |
tree | 14a182ce950b06742555f29418ec7d672c3f011c | |
parent | daa8c5eca5a9fac0747599061b0159007a2440dc (diff) | |
download | games-nes-spritemaker-dc82a851014290f99dfef34298c3c8f96580ca96.tar.gz games-nes-spritemaker-dc82a851014290f99dfef34298c3c8f96580ca96.zip |
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-rw-r--r-- | bin/pnm2chr | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/bin/pnm2chr b/bin/pnm2chr index 4f0dc33..a0754ab 100644 --- a/bin/pnm2chr +++ b/bin/pnm2chr @@ -1,9 +1,26 @@ #!/usr/bin/env perl use strict; use warnings; +# PODNAME: pnm2chr +# ABSTRACT: converts PNM files to NES sprite data (.chr files) use Games::NES::SpriteMaker 'image_to_sprite'; +=head1 SYNOPSIS + + pnm2chr input.pgm # generates input.chr + pnm2chr < input.pgm > output.chr + +=head1 DESCRIPTION + +This is a simple wrapper around L<Games::NES::SpriteMaker> to convert existing +files from PNM format to CHR-ROM format. If you pass a filename as an argument, +it will create a new file in the same directory with the same name except +replacing the extension with C<.chr>, otherwise it will read PNM data from +stdin and write CHR data to stdout. + +=cut + my $data; if (@ARGV) { $data = $ARGV[0]; |