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#![warn(clippy::pedantic)]
#![warn(clippy::nursery)]
#![allow(clippy::missing_const_for_fn)]
#![allow(clippy::unused_self)]
mod action;
mod history;
mod readline;
mod state;
mod util;
async fn async_main() -> anyhow::Result<()> {
let mut input = textmode::Input::new().await?;
let mut output = textmode::Output::new().await?;
// avoid the guards getting stuck in a task that doesn't run to
// completion
let _input_guard = input.take_raw_guard();
let _output_guard = output.take_screen_guard();
let (action_w, action_r) = async_std::channel::unbounded();
let mut state = state::State::new(action_w, output);
state.render().await.unwrap();
let state = util::mutex(state);
{
let state = async_std::sync::Arc::clone(&state);
async_std::task::spawn(async move {
let debouncer = crate::action::debounce(action_r);
while let Some(action) = debouncer.recv().await {
state.lock_arc().await.handle_action(action).await;
}
});
}
while let Some(key) = input.read_key().await.unwrap() {
if state.lock_arc().await.handle_input(key).await {
break;
}
}
Ok(())
}
fn main() {
match async_std::task::block_on(async_main()) {
Ok(_) => (),
Err(e) => {
eprintln!("nbsh: {}", e);
std::process::exit(1);
}
};
}
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