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use textmode::Textmode as _;
pub struct State {
readline: crate::readline::Readline,
history: crate::history::History,
focus: Focus,
}
impl State {
pub fn new(actions: async_std::channel::Sender<Action>) -> Self {
let readline = crate::readline::Readline::new(actions.clone());
let history = crate::history::History::new(actions);
let focus = Focus::Readline;
Self {
readline,
history,
focus,
}
}
pub async fn render(
&self,
out: &mut textmode::Output,
) -> anyhow::Result<()> {
out.clear();
if let Focus::Readline = self.focus {
self.history.render(out, self.readline.lines()).await?;
self.readline.render(out).await?;
} else {
self.history.render(out, 0).await?;
}
out.refresh().await?;
Ok(())
}
pub async fn handle_action(
&mut self,
action: Action,
output: &mut textmode::Output,
) {
match action {
Action::Render => {
self.render(output).await.unwrap();
}
Action::Run(ref cmd) => {
self.history.run(cmd).await.unwrap();
}
Action::UpdateFocus(new_focus) => {
self.focus = new_focus;
self.render(output).await.unwrap();
}
}
}
pub async fn handle_input(&mut self, key: Option<textmode::Key>) -> bool {
if let Some(key) = key {
let quit = match self.focus {
Focus::Readline => self.readline.handle_key(key).await,
Focus::History(idx) => {
self.history.handle_key(key, idx).await
}
};
if quit {
return true;
}
} else {
return true;
}
false
}
}
#[derive(Copy, Clone)]
pub enum Focus {
Readline,
History(usize),
}
pub enum Action {
Render,
Run(String),
UpdateFocus(Focus),
}
|