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* cleanups and commentsHEADmasterJesse Luehrs2014-10-061-30/+44
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* use zero-page indexingJesse Luehrs2014-10-041-32/+32
| | | | now that these variables are actually in the zero page
* adjust the rom layout a bit moreJesse Luehrs2014-10-041-10/+9
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* eh, just use $0000 hereJesse Luehrs2014-10-041-1/+1
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* better memory layoutJesse Luehrs2014-10-041-17/+17
| | | | there's no need to reserve places for variables in rom
* refactorJesse Luehrs2014-10-021-46/+51
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* start with no tintingJesse Luehrs2014-10-021-1/+1
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* commentJesse Luehrs2014-10-021-0/+3
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* use a full sized (2x2) spriteJesse Luehrs2014-10-021-8/+37
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* not sure why the .ds definition doesn't do this?Jesse Luehrs2014-10-021-0/+4
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* handle moving sprites aroundJesse Luehrs2014-10-021-9/+48
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* commentsJesse Luehrs2014-10-021-4/+7
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* start drawing spritesJesse Luehrs2014-10-021-8/+46
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* don't need a separate bank for thisJesse Luehrs2014-10-021-3/+3
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* do our loop stuff in the NMI interruptJesse Luehrs2014-10-021-35/+48
| | | | this should reduce flickering
* $0000 is PPU ram, $6000 is cartridge ramJesse Luehrs2014-10-021-1/+1
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* use a single byte to store button dataJesse Luehrs2014-10-021-4/+6
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* BPL is greater than or equal toJesse Luehrs2014-10-021-1/+1
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* refactorJesse Luehrs2014-10-021-34/+54
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* unix line endingsJesse Luehrs2014-10-011-112/+112
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* add some controller readingJesse Luehrs2014-10-011-2/+47
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* initial framework for creating romsJesse Luehrs2014-10-011-0/+67