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author | Jesse Luehrs <doy@tozt.net> | 2014-10-06 03:27:38 -0400 |
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committer | Jesse Luehrs <doy@tozt.net> | 2014-10-06 03:27:38 -0400 |
commit | 5953d15e8ae15359b681a7721af41a46c54e60be (patch) | |
tree | edd828fde1f54274d711680742376eb7bd01b8eb | |
parent | fd6950b364ceb0f9f6e1516d1dbe460e5d2a0bf3 (diff) | |
download | nes-project-skeleton-5953d15e8ae15359b681a7721af41a46c54e60be.tar.gz nes-project-skeleton-5953d15e8ae15359b681a7721af41a46c54e60be.zip |
add readme
-rw-r--r-- | README.md | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..305d5b0 --- /dev/null +++ b/README.md @@ -0,0 +1,6 @@ +This is a skeleton project for building NES roms using WLA-DX. You should be +able to set the project name in the Makefile, add your code to main.s, and +then build using `make`. If you have fceux installed, `make run` will build +the project and then load the rom into fceux for testing. I've tried to +document as much as possible in comments, but feedback is very much welcome +about things that are unclear. |