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authorJesse Luehrs <doy@tozt.net>2014-10-06 04:11:45 -0400
committerJesse Luehrs <doy@tozt.net>2014-10-06 04:11:45 -0400
commit3dd432577e3dbca911d968f3d3af5a78ad79626e (patch)
treeee501a7a725a1902a127ab3cc91f65776bb378a4 /git@github.com:doy/nes-project-skeleton
parentcc3a1fb8164c606d29480f990275b553c96543c9 (diff)
downloadnes-project-skeleton-master.tar.gz
nes-project-skeleton-master.zip
better structure for the game codeHEADmaster
shouldn't do everything in the NMI interrupt - only drawing should happen there in order to make sure that gets done during vblank, everything else should happen in the main loop
Diffstat (limited to 'git@github.com:doy/nes-project-skeleton')
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