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author | Jesse Luehrs <doy@tozt.net> | 2014-10-09 18:51:53 -0400 |
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committer | Jesse Luehrs <doy@tozt.net> | 2014-10-09 18:52:18 -0400 |
commit | bfa5d4aeeb976ebf7718e27cd4d82f930cbdbece (patch) | |
tree | 31213dcf79a60e0ab7af2a63c9a8db8c42ba8678 /header.bin | |
parent | 74e56d8c86ab7e1e373dbc5d2ed684a7094e316e (diff) | |
download | nes-snake-bfa5d4aeeb976ebf7718e27cd4d82f930cbdbece.tar.gz nes-snake-bfa5d4aeeb976ebf7718e27cd4d82f930cbdbece.zip |
move snake drawing to the background layer
since we can only have 8 sprites per scanline and 64 sprites total
this implementation doesn't erase old tiles yet
Diffstat (limited to 'header.bin')
0 files changed, 0 insertions, 0 deletions