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authorJesse Luehrs <doy@tozt.net>2014-10-09 18:51:53 -0400
committerJesse Luehrs <doy@tozt.net>2014-10-09 18:52:18 -0400
commitbfa5d4aeeb976ebf7718e27cd4d82f930cbdbece (patch)
tree31213dcf79a60e0ab7af2a63c9a8db8c42ba8678 /header.bin
parent74e56d8c86ab7e1e373dbc5d2ed684a7094e316e (diff)
downloadnes-snake-bfa5d4aeeb976ebf7718e27cd4d82f930cbdbece.tar.gz
nes-snake-bfa5d4aeeb976ebf7718e27cd4d82f930cbdbece.zip
move snake drawing to the background layer
since we can only have 8 sprites per scanline and 64 sprites total this implementation doesn't erase old tiles yet
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