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author | Jesse Luehrs <doy@tozt.net> | 2014-02-04 00:58:56 -0500 |
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committer | Jesse Luehrs <doy@tozt.net> | 2014-03-19 20:32:09 -0400 |
commit | 8c5f647372218f5bd7fa7718273be213033b6bdd (patch) | |
tree | c91e6cdc10ad28a37077a36f844a2aad67672f38 /resume.txt | |
parent | 9969dc802062f5434be6b09e335bbef4cba369fc (diff) | |
download | resume-8c5f647372218f5bd7fa7718273be213033b6bdd.tar.gz resume-8c5f647372218f5bd7fa7718273be213033b6bdd.zip |
update resume
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-rw-r--r-- | resume.txt | 211 |
1 files changed, 131 insertions, 80 deletions
@@ -1,7 +1,7 @@ -Jesse P Luehrs -============== -Address: 702 W. Green St., Apt #2 - Urbana, IL 61801 +Jesse Luehrs +============ +Address: 70 America St. #1R + Providence, RI 02903 Phone: (618) 616-6287 Email: doy@tozt.net Website: http://tozt.net/ @@ -11,8 +11,8 @@ Education ========= University of Illinois at Urbana-Champaign, College of Engineering Urbana, IL -Bachelor of Science in Computer Science -Aug. 2004 - May 2008 +Bachelor of Science in Computer Science with Minor in Mathematics +August 2004 - May 2008 - Overall GPA: 3.61, Technical GPA: 3.81 - James Scholar in Engineering (2004 - 2005) - Dean's List (Fall 2004 - Fall 2006) @@ -21,90 +21,141 @@ Aug. 2004 - May 2008 =============== Work Experience =============== -UIUC Hydrogeology Lab +Infinity Interactive (http://iinteractive.com/) +Manhasset, NY (telecommuting) +Senior Programmer +February 2010 - present + I am in charge of a large, legacy codebase which handles employee + engagement survey registration and reporting, and I have also written + and deployed many smaller sites myself, mostly using Perl. Since we + rely heavily on open source software, a large portion of my time is + also devoted to maintaining various open source projects, as well as + developing new open source software that could be useful in the + future. For instance, I contributed to Moose, Plack, and Perl through + work, and developed OX, Text::Handlebars, and p5-mop for use in work. + These projects are described more fully below. + +UIUC Hydrogeology Lab (http://www.gwb.com/) Urbana, IL Visiting Research Programmer -February 2006 - present -- Worked on the Geochemists' Workbench, a geochemistry software suite - written in C++ and Tcl/Tk. -- Added or enhanced support for several different image output formats - including PDF, SVG, and PostScript, including adding TrueType font - embedding to PDF and PostScript files. -- Helped add parallel processing support to several scientific - calculations, using OpenMP. -- Designed a new XML-based configuration file format for our - applications. -- Ported our calculation applications to Linux, to allow them to be run - on large clusters. -- Implemented a testing framework for our calculation applications in - Perl, using Test::More. - -Smile-A-While Amusements -Traveling, Illinois/Indiana/Missouri -Concessions manager -Summer 2004 and 2005 -- Managed several amusement games on the Luehrs' Ideal Rides carnival. +February 2006 - February 2010 + I worked on the Geochemists' Workbench, a geochemistry software suite + written in C++ and Tcl/Tk. I added support for several new image + output formats, including PDF, SVG, and Adobe Illustrator, as well as + improving the existing PostScript support by adding the ability to + embed TrueType fonts. I also helped add parallel processing support to + several scientific calculations, using OpenMP. I designed a new + XML-based configuration file format for our applications and ported + our calculation applications to Linux, to allow them to be run on + large clusters. Finally, I implemented a testing framework for our + calculation applications using Perl's Test::More. ======== Projects ======== -Moose (http://moose.perl.org/): 2009 - Present -- Member of the Moose Cabal, the lead development team for Moose. -- Wrote several extensions for Moose, including MooseX::NonMoose, which - allows classes built with Moose to easily interoperate with other - types of classes, and MooseX::Aliases, which allows Moose attributes - to be referred to by different names. - -Bot::Games (http://github.com/doy/bot-games): 2009 - Present -- Bot::Games is an IRC bot framework written in Perl, designed for - multiplayer game moderation. -- Uses Moose extensively to provide a clean and extensible plugin system - for adding games. - -TAEB (http://taeb.sartak.org/): 2008 - Present -- TAEB is a Perl framework (using Moose) for programmatic interaction - with NetHack (http://nethack.org/). -- Primary developer for the leading AI written for TAEB. -- Developed several standalone Perl modules in the course of - development, including Graph::Implicit, which implements several - useful graph algorithms, and IO::Pty::Easy, which provides a simple - read/write interface for interacting with pseudo-terminals. - -Smithy (http://sourceforge.net/projects/smithy/): 2008 -- Smithy is a cross-platform map editor for the Aleph One engine - (http://marathon.sourceforge.net/), written in OCaml. -- Contributed several GUI improvements, including writing custom widgets - using LablGTK. - -System for Defining, Documenting and Recording Game Events +All of my personal open source work is available on GitHub +(https://github.com/doy). My Perl open source work is also available on +the CPAN (https://metacpan.org/author/DOY). + +Text::Handlebars (https://github.com/doy/text-handlebars): 2013 - present + I am the author of Text::Handlebars, a port of the Handlebars.js + templating language to Perl. It uses a custom parser on top of the + Xslate template engine framework. It supports nearly the entire + feature set of the JavaScript implementation, and we used it at + Infinity Interactive to ease the transition of one of our large web + applications from client side templates to server side templates. + +Reply (https://github.com/doy/reply): 2013 - present + I am the author of Reply, a customizable and lightweight REPL for + Perl. It provides features like pluggable tab completion, automatic + class loading and refreshing, history support, and (through the + Carp::Reply module) automatically launching a REPL when an exception + is thrown. It can be easily extended through a powerful plugin system. + +Plack (http://plackperl.org/): 2012 - present + I am a member of the core development team for Plack, the reference + implementation of the PSGI specification for Perl web + server/application interaction (similar to Python's WSGI and Ruby's + Rack). I have contributed to the design of PSGI, as well as + implementing my own PSGI-based web framework called OX (below). + +p5-mop (https://github.com/stevan/p5-mop-redux): 2011 - present + I am one of the lead developers for p5-mop, which is a prototype for a + new object system for the Perl core. It provides features such as + attribute declarations, method signatures, and roles to bring Perl up + to the level of other modern languages, but it also includes a fully + featured meta object protocol, for an added level of power and + customizability. + +Perl (http://www.perl.org/): 2011 - present + I was the release manager for the 5.17.1 development release of Perl, + and I have also contributed many bug fixes to the Perl core. I am + currently working on preparing the p5-mop project (above) for + integration into the Perl core. + +OX (https://github.com/iinteractive/OX): 2011 - present + I am the lead author of OX, a web framework for Perl based on the PSGI + specification, which uses the Bread::Board dependency injection system + to manage application components. We have used it internally at + Infinity Interactive for many client projects. In addition to writing + most of the framework itself, I also wrote a series of advent calendar + posts documenting it, which can be seen at + http://ox.iinteractive.com/advent/. + +Moose (http://moose.perl.org/): 2009 - present + I am a member of the lead development team for Moose, a module which + provides advanced object orientation capabilities for Perl. I was also + the release manager from 2011--2012. I wrote several extensions for + Moose, including MooseX::NonMoose, which allows classes built with + Moose to easily interoperate with other types of classes, and + MooseX::Aliases, which allows Moose attributes to be referred to by + different names. + +TAEB (http://taeb.github.io/): 2008 - present + I am one of the lead framework developers for TAEB, a Perl framework + for programmatic interaction with NetHack. I am also the primary + developer for the leading AI written for TAEB. I developed several + standalone Perl modules, including Graph::Implicit, which implements + several useful graph algorithms, and IO::Pty::Easy, which provides a + simple read/write interface for interacting with pseudo terminals. + +Dungeon Crawl Stone Soup (http://crawl.develz.org/): 2009 - 2012 + I am a member of the development team for Dungeon Crawl Stone Soup, a + roguelike game written in C++ and Lua. I contributed several features + throughout the game, and I was also the release manager for the 0.6 + release. + +System for Defining, Documenting, and Recording Game Events (http://volition-inc.com/): 2007 - 2008 -- This is a library written in C which can be added to games in order to + This is a library written in C which can be added to games in order to track arbitrary events and report them to a remote server, for use in - gameplay testing. + gameplay testing. This project was completed for Volition as my senior + project, and was used as part of their testing process for Saints Row + 2. + +===== +Talks +===== +Slides and videos (where available) for these talks can be found at +http://tozt.net/talks.html. + +Dependency Injection with Bread::Board (50 min): YAPC::NA 2012, YAPC::EU 2012 + This talk provides an overview of dependency injection, and gives + concrete examples of it using the Bread::Board and + Bread::Board::Declare Perl modules. + +OX - the hardest working two letters in Perl (50 min): YAPC::NA 2011 + This talk describes the OX web framework for Perl (mentioned above in + the Projects section), including a conceptual overview and usage + examples. -LuaIRC (http://luaforge.net/projects/luairc/): 2006 - 2008 -- LuaIRC is a fully-featured IRC framework written in Lua. -- Supports all standard IRC functionality, including CTCP and DCC. +Extending Moose (50 min): YAPC::NA 2010 + This talk goes into detail describing Moose's meta object protocol, + including what it is, how it works, and how you can extend it. ====== Skills ====== -Languages: -- Proficient in C, C++, Perl (CPAN id: DOY), Lua, Bash, OCaml -- Working knowledge of Ruby, Tcl/Tk, JavaScript, LaTeX, HTML/CSS, - PostScript, sed -Operating Systems: -- Linux (Arch, Debian, Gentoo) -- Windows (2000, XP) -Tools: -- Make, Vim, Microsoft Visual Studio, Cygwin, Darcs, Subversion, Git - -========== -Activities -========== -Inline Insomniacs: -- I was the webmaster for the Inline Insomniacs rollerblading club from - 2005 until 2007. -Falling Illini: -- I was a member of the Falling Illini skydiving club from 2007 until - 2008. +Languages: I am fluent in C, C++, Perl, Lua, and shell, and I am + proficient in JavaScript, HTML/CSS, Scala, Rust, Tcl/Tk, and LaTeX. +Tools: Make, vim, git, Firefox |