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Jesse Luehrs
============
Address: 70 America St. #1R
Providence, RI 02903
Phone: (618) 616-6287
Email: doy@tozt.net
Website: http://tozt.net/
=========
Education
=========
University of Illinois at Urbana-Champaign, College of Engineering
Urbana, IL
Bachelor of Science in Computer Science with Minor in Mathematics
August 2004 - May 2008
- Overall GPA: 3.61, Technical GPA: 3.81
- James Scholar in Engineering (2004 - 2005)
- Dean's List (Fall 2004 - Fall 2006)
- Graduated with Honors
===============
Work Experience
===============
Infinity Interactive (http://iinteractive.com/)
Manhasset, NY (telecommuting)
Senior Programmer
February 2010 - present
I am in charge of a large, legacy codebase which handles employee
engagement survey registration and reporting, and I have also written
and deployed many smaller sites myself, mostly using Perl. Since we
rely heavily on open source software, a large portion of my time is
also devoted to maintaining various open source projects, as well as
developing new open source software that could be useful in the
future. For instance, I contributed to Moose, Plack, and Perl through
work, and developed OX, Text::Handlebars, and p5-mop for use in work.
These projects are described more fully below.
UIUC Hydrogeology Lab (http://www.gwb.com/)
Urbana, IL
Visiting Research Programmer
February 2006 - February 2010
I worked on the Geochemists' Workbench, a geochemistry software suite
written in C++ and Tcl/Tk. I added support for several new image
output formats, including PDF, SVG, and Adobe Illustrator, as well as
improving the existing PostScript support by adding the ability to
embed TrueType fonts. I also helped add parallel processing support to
several scientific calculations, using OpenMP. I designed a new
XML-based configuration file format for our applications and ported
our calculation applications to Linux, to allow them to be run on
large clusters. Finally, I implemented a testing framework for our
calculation applications using Perl's Test::More.
========
Projects
========
All of my personal open source work is available on GitHub
(https://github.com/doy). My Perl open source work is also available on
the CPAN (https://metacpan.org/author/DOY).
Text::Handlebars (https://github.com/doy/text-handlebars): 2013 - present
I am the author of Text::Handlebars, a port of the Handlebars.js
templating language to Perl. It uses a custom parser on top of the
Xslate template engine framework. It supports nearly the entire
feature set of the JavaScript implementation, and we used it at
Infinity Interactive to ease the transition of one of our large web
applications from client side templates to server side templates.
Reply (https://github.com/doy/reply): 2013 - present
I am the author of Reply, a customizable and lightweight REPL for
Perl. It provides features like pluggable tab completion, automatic
class loading and refreshing, history support, and (through the
Carp::Reply module) automatically launching a REPL when an exception
is thrown. It can be easily extended through a powerful plugin system.
Plack (http://plackperl.org/): 2012 - present
I am a member of the core development team for Plack, the reference
implementation of the PSGI specification for Perl web
server/application interaction (similar to Python's WSGI and Ruby's
Rack). I have contributed to the design of PSGI, as well as
implementing my own PSGI-based web framework called OX (below).
p5-mop (https://github.com/stevan/p5-mop-redux): 2011 - present
I am one of the lead developers for p5-mop, which is a prototype for a
new object system for the Perl core. It provides features such as
attribute declarations, method signatures, and roles to bring Perl up
to the level of other modern languages, but it also includes a fully
featured meta object protocol, for an added level of power and
customizability.
Perl (http://www.perl.org/): 2011 - present
I was the release manager for the 5.17.1 development release of Perl,
and I have also contributed many bug fixes to the Perl core. I am
currently working on preparing the p5-mop project (above) for
integration into the Perl core.
OX (https://github.com/iinteractive/OX): 2011 - present
I am the lead author of OX, a web framework for Perl based on the PSGI
specification, which uses the Bread::Board dependency injection system
to manage application components. We have used it internally at
Infinity Interactive for many client projects. In addition to writing
most of the framework itself, I also wrote a series of advent calendar
posts documenting it, which can be seen at
http://ox.iinteractive.com/advent/.
Moose (http://moose.perl.org/): 2009 - present
I am a member of the lead development team for Moose, a module which
provides advanced object orientation capabilities for Perl. I was also
the release manager from 2011--2012. I wrote several extensions for
Moose, including MooseX::NonMoose, which allows classes built with
Moose to easily interoperate with other types of classes, and
MooseX::Aliases, which allows Moose attributes to be referred to by
different names.
TAEB (http://taeb.github.io/): 2008 - present
I am one of the lead framework developers for TAEB, a Perl framework
for programmatic interaction with NetHack. I am also the primary
developer for the leading AI written for TAEB. I developed several
standalone Perl modules, including Graph::Implicit, which implements
several useful graph algorithms, and IO::Pty::Easy, which provides a
simple read/write interface for interacting with pseudo terminals.
Dungeon Crawl Stone Soup (http://crawl.develz.org/): 2009 - 2012
I am a member of the development team for Dungeon Crawl Stone Soup, a
roguelike game written in C++ and Lua. I contributed several features
throughout the game, and I was also the release manager for the 0.6
release.
System for Defining, Documenting, and Recording Game Events
(http://volition-inc.com/): 2007 - 2008
This is a library written in C which can be added to games in order to
track arbitrary events and report them to a remote server, for use in
gameplay testing. This project was completed for Volition as my senior
project, and was used as part of their testing process for Saints Row
2.
=====
Talks
=====
Slides and videos (where available) for these talks can be found at
http://tozt.net/talks.html.
Dependency Injection with Bread::Board (50 min): YAPC::NA 2012, YAPC::EU 2012
This talk provides an overview of dependency injection, and gives
concrete examples of it using the Bread::Board and
Bread::Board::Declare Perl modules.
OX - the hardest working two letters in Perl (50 min): YAPC::NA 2011
This talk describes the OX web framework for Perl (mentioned above in
the Projects section), including a conceptual overview and usage
examples.
Extending Moose (50 min): YAPC::NA 2010
This talk goes into detail describing Moose's meta object protocol,
including what it is, how it works, and how you can extend it.
======
Skills
======
Languages: I am fluent in C, C++, Perl, Lua, and shell, and I am
proficient in JavaScript, HTML/CSS, Scala, Rust, Tcl/Tk, and LaTeX.
Tools: Make, vim, git, Firefox
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