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authorJesse Luehrs <doy@tozt.net>2016-06-05 07:15:32 -0400
committerJesse Luehrs <doy@tozt.net>2016-06-05 07:15:32 -0400
commit8ee1f14e9b839891d199a7e9337df2e8dfb90e98 (patch)
treec85dbede873ec703c6997dfc71b61ea936f99462 /src/window-backend-xlib.c
parentd4fcc0627a164d0e5d903299c4dee012aadeac7d (diff)
downloadrunes-8ee1f14e9b839891d199a7e9337df2e8dfb90e98.tar.gz
runes-8ee1f14e9b839891d199a7e9337df2e8dfb90e98.zip
no reason to go through an event here
i was only doing this before because libuv was using threads, and so i needed a way to trigger redraws on the main thread. if there are other reasons that we might want to delay redraws (to avoid blocking the event loop, for instance), we should just do that by scheduling a 0-timeout timer or something.
Diffstat (limited to 'src/window-backend-xlib.c')
-rw-r--r--src/window-backend-xlib.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/window-backend-xlib.c b/src/window-backend-xlib.c
index 8d5f144..a693be6 100644
--- a/src/window-backend-xlib.c
+++ b/src/window-backend-xlib.c
@@ -21,7 +21,6 @@ static char *atom_names[RUNES_NUM_ATOMS] = {
"UTF8_STRING",
"WM_PROTOCOLS",
"TARGETS",
- "RUNES_FLUSH",
"RUNES_SELECTION"
};