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* implement dirty row trackingdirty-rowsJesse Luehrs2014-04-261-0/+34
* track if rows were wrapped or notJesse Luehrs2014-04-261-0/+17
* this is unnecessaryJesse Luehrs2014-04-251-1/+0
* handle wide charactersJesse Luehrs2014-04-251-2/+9
* implement insert/delete linesJesse Luehrs2014-04-251-6/+46
* handle large counts for insert/delete charactersJesse Luehrs2014-04-251-12/+22
* a few cleanupsJesse Luehrs2014-04-251-16/+24
* implement insert/delete charactersJesse Luehrs2014-04-251-6/+18
* don't let move_to move outside of the screenJesse Luehrs2014-04-251-0/+8
* implement rgb colorsJesse Luehrs2014-04-251-12/+16
* implement inverseJesse Luehrs2014-04-251-4/+6
* implement scrolling regionsJesse Luehrs2014-04-251-16/+25
* clean everything upJesse Luehrs2014-04-251-0/+3
* implement window title settingJesse Luehrs2014-04-251-8/+14
* implement the screen state propertiesJesse Luehrs2014-04-251-20/+30
* implement the alternate screenJesse Luehrs2014-04-251-8/+38
* implement text scrollingJesse Luehrs2014-04-251-6/+24
* bold/italic/underlineJesse Luehrs2014-04-251-12/+18
* refactorJesse Luehrs2014-04-251-12/+9
* colorsJesse Luehrs2014-04-251-12/+20
* handle utf8 charactersJesse Luehrs2014-04-251-5/+24
* lines shouldn't wrap until the next character is actually drawnJesse Luehrs2014-04-251-5/+7
* implement bellsJesse Luehrs2014-04-251-4/+2
* implement some of the screen clearing functionsJesse Luehrs2014-04-251-12/+42
* start refactoring to draw parsed text to an intermediary data structureJesse Luehrs2014-04-251-0/+369