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+---
+title: "projects i've worked on"
+---
+
+### conf
+
+* [Source](https://github.com/doy/conf)
+
+My (extensive) collection of configuration files.
+
+### runes
+
+* [Source](https://github.com/doy/runes)
+
+Runes is a VT100 terminal emulator for Linux written in C.
+
+### reply
+
+* [CPAN](https://metacpan.org/release/Reply)
+* [Source](https://github.com/doy/reply)
+
+Reply is a customizable and lightweight REPL for Perl. It provides features
+like pluggable tab completion, automatic class loading and refreshing, history
+support, and (through the Carp::Reply module) automatically launching a REPL
+when an exception is thrown. It can be easily extended through a powerful
+plugin system.
+
+### Spreadsheet::ParseXLSX
+
+* [CPAN](https://metacpan.org/release/Spreadsheet-ParseXLSX)
+* [Source](https://github.com/doy/spreadsheet-parsexlsx)
+
+Spreadsheet::ParseXLSX is a Perl module which can read .xlsx files (as
+generated by new versions of Microsoft Excel). It handles reading both the data
+and formatting from these files.
+
+### Dungeon Crawl Stone Soup
+
+* [Website](https://crawl.develz.org/)
+* [Source](https://github.com/crawl/crawl)
+
+I was a member of the development team for Dungeon Crawl Stone Soup, a
+roguelike game written in C++ and Lua. I contributed several features
+throughout the game, and I was also the release manager for the 0.6 release.
+
+### Moose
+
+* [CPAN](https://metacpan.org/release/Moose)
+* [Source](https://github.com/moose/Moose)
+
+I was a member of the development team for Moose, a module which provides
+advanced object orientation capabilities for Perl. I was also the release
+manager from 2011 – 2012. I am also the maintainer of several widely used Moose
+extensions, such as MooseX::NonMoose and MooseX::Aliases.
+
+### Text::Handlebars
+
+* [CPAN](https://metacpan.org/release/Text-Handlebars)
+* [Source](https://github.com/doy/text-handlebars)
+
+Text::Handlebars is a port of the Handlebars.js templating language to Perl. It
+uses a custom parser on top of the Xslate template engine framework. It
+supports nearly the entire feature set of the JavaScript implementation, and we
+used it at Infinity Interactive to ease the transition of one of our large web
+applications from client side templates to server side templates.
+
+### OX
+
+* [CPAN](https://metacpan.org/release/OX)
+* [Source](https://github.com/iinteractive/ox)
+
+OX is a web framework for Perl based on the PSGI specification, which uses the
+Bread::Board dependency injection system to manage application components. We
+used it internally at Infinity Interactive for many client projects.
+
+### Plack
+
+* [Website](https://plackperl.org/)
+* [CPAN](https://metacpan.org/release/Plack)
+* [Source](https://github.com/plack/Plack)
+
+I was a member of the core development team for Plack, the reference
+implementation of the PSGI specification for Perl web server/application
+interaction (similar to Python's WSGI and Ruby's Rack). I have also contributed
+to the design of PSGI.
+
+### Perl
+
+* [Website](https://perl.org/)
+* [Source](https://perl5.git.perl.org/perl.git)
+
+I was the release manager for the 5.17.1 development release of Perl, and I
+have also contributed many bug fixes to the Perl core. In addition, I have
+contributed to the initial implementations of the p5-mop project, a prototype
+of a new object system for Perl, including features like a meta-object
+protocol.
+
+### TAEB
+
+* [Website](https://taeb.github.io/)
+* [Source](https://github.com/TAEB/TAEB)
+* ["Behavioral" AI Source](https://github.com/TAEB/TAEB-AI-Behavioral)
+
+I was one of the lead framework developers for TAEB, a Perl framework for
+programmatic interaction with NetHack. I was also the primary developer for the
+leading AI written for TAEB.