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# improve the consistency of telnet ping/pong
OPTIONS=!sparkle
OPTIONS=runmode:teleport
OPTIONS=!timed_delay

# display
OPTIONS=showexp
OPTIONS=showscore
OPTIONS=time
OPTIONS=color
OPTIONS=boulder:0
OPTIONS=!tombstone
OPTIONS=!news
OPTIONS=!legacy
OPTIONS=suppress_alert:3.4.3
OPTIONS=hilite_pet

# functionality
OPTIONS=autopickup
OPTIONS=pickup_types:$"?!=/
OPTIONS=pickup_burden:unburdened
OPTIONS=!prayconfirm
OPTIONS=pettype:none
OPTIONS=!cmdassist
OPTIONS=disclose:yi +avgc
OPTIONS=!number_pad

# miscellaneous
OPTIONS=!mail

# map changes for code simplicity
SYMBOLS=S_mimic_def:m
SYMBOLS=S_ghost:X
SYMBOLS=S_worm_tail:w
# "strange monster" = m (mimic)
# ghost/shade = X     now space is solid rock
# worm tail = w       now ~ is water

SYMBOLS=S_web:^
# spider web = ^      now " is amulet

SYMBOLS=S_sink:{
SYMBOLS=S_hcdbridge:}
SYMBOLS=S_vcdbridge:}
SYMBOLS=S_bars:}
SYMBOLS=S_tree:}
SYMBOLS=S_hcdoor:]
SYMBOLS=S_vcdoor:]
SYMBOLS=S_grave:\\
SYMBOLS=S_pool:~
SYMBOLS=S_water:~
SYMBOLS=S_lava:~
#  sink => {          one less #, walkable
#  drawbridge => }    one less #, not walkable
#  iron bars => }     one less #, not walkable (color: cyan)
#  trees => }         one less #, not walkable (color: green)
#  closed doors => ]  now + is spellbook
#  grave => \         now gray | and - are walls, (grey -- thrones)
#  water => ~         it looks cool (blue -- long worm tail)