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/*
* File: mon-abil.h
* Summary: Monster abilities.
* Written by: Linley Henzell
*/
#ifndef MONABIL_H
#define MONABIL_H
class monsters;
struct bolt;
bool mon_special_ability(monsters *monster, bolt & beem);
void mon_nearby_ability(monsters *monster);
bool ugly_thing_mutate(monsters *ugly, bool proximity = false);
bool slime_split_merge(monsters *thing);
void ballisto_on_move(monsters * monster, const coord_def & pos);
void activate_ballistomycetes( monsters * monster, const coord_def & origin);
#endif
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