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authorNeil Moore <neil@s-z.org>2014-08-12 21:42:49 -0400
committerNeil Moore <neil@s-z.org>2014-08-12 21:44:09 -0400
commit7085e1e1b23851ed76e383ce88bc8d7fb63f8bb9 (patch)
tree8955756fa1d103ab8dadd31fbe523324e8b5bc17
parent72478b85bf442fc390016842b81d8ddc5d172c32 (diff)
downloadcrawl-ref-7085e1e1b23851ed76e383ce88bc8d7fb63f8bb9.tar.gz
crawl-ref-7085e1e1b23851ed76e383ce88bc8d7fb63f8bb9.zip
Actually start warpers with dispersal brand dispersal.
This was intended in 0.15-a0-1170-g8301c1d, but we were giving the brand to an empty item slot instead.
-rw-r--r--crawl-ref/source/ng-setup.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/ng-setup.cc b/crawl-ref/source/ng-setup.cc
index 5d845826ef..c604bb9d80 100644
--- a/crawl-ref/source/ng-setup.cc
+++ b/crawl-ref/source/ng-setup.cc
@@ -723,7 +723,7 @@ static void _give_items_skills(const newgame_def& ng)
// One free escape.
newgame_make_item(3, EQ_NONE, OBJ_SCROLLS, SCR_BLINKING);
newgame_make_item(4, EQ_NONE, OBJ_MISSILES, MI_TOMAHAWK, -1, 5);
- set_item_ego_type(you.inv[5], OBJ_MISSILES, SPMSL_DISPERSAL);
+ set_item_ego_type(you.inv[4], OBJ_MISSILES, SPMSL_DISPERSAL);
autopickup_starting_ammo(MI_TOMAHAWK);
you.skills[SK_FIGHTING] = 2;