summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorNicholas Feinberg <pleasingfung@gmail.com>2014-08-08 22:21:51 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-08-08 22:21:51 -0700
commitc952f4c7234d2c3a30de457598f4e2a9a742009f (patch)
tree97fde06de5887ed49853f76b49b3373d9a059c9d
parent2f215674b71f8d8292753f16b7637ab18e3760ee (diff)
downloadcrawl-ref-c952f4c7234d2c3a30de457598f4e2a9a742009f.tar.gz
crawl-ref-c952f4c7234d2c3a30de457598f4e2a9a742009f.zip
Remove the second person
From spells.txt, for consistency & style's sake. (Also clean up a few other things.) Please note that this is NOT the first person!
-rw-r--r--crawl-ref/source/dat/descript/spells.txt71
1 files changed, 35 insertions, 36 deletions
diff --git a/crawl-ref/source/dat/descript/spells.txt b/crawl-ref/source/dat/descript/spells.txt
index 1982f16978..4ce734dd10 100644
--- a/crawl-ref/source/dat/descript/spells.txt
+++ b/crawl-ref/source/dat/descript/spells.txt
@@ -69,9 +69,9 @@ Banishment spell
%%%%
Beastly Appendage spell
-This spell makes you temporarily replace one or a pair of appendages with an
-animal counterpart, giving you an extra attack. It is not powerful enough to
-meld armour.
+This spell makes the caster temporarily replace one or a pair of appendages
+with an animal counterpart, giving them an extra attack. It is not powerful
+enough to meld armour.
%%%%
Berserker Rage spell
@@ -188,9 +188,9 @@ Call Lost Soul spell
This spell summons a necromantic spectre, and gives it a temporary material
form. Such spectres, or “lost souls”, can enter the bodies of more powerful
undead to bring them back from brink of demise, or turn dying living creatures
-into spectral versions of themselves. While the soul's material form is only
-temporary, the effect of such repair is not. At least, until you kill the
-repairee again.
+into ghostly versions of themselves. While the soul's material form is only
+temporary, the effect of such repair is not - at least, until someone kills the
+repairee again!
%%%%
Call Tide spell
@@ -202,10 +202,8 @@ normally.
Cantrip spell
Cantrips are minor spells, aimed at trying to scare ignorant enemies or bolster
-the caster's morale. They have no real effect otherwise, and an adventurer of
-your stature has neither need for, nor fear of, such tricks. Or perhaps, just
-to be safe, you should knock thrice on unpainted wood to ward off their evil
-eye.
+the caster's morale. They have no real effect otherwise, and an adventurer has
+neither need for, nor fear of, such tricks.
%%%%
Cause Fear spell
@@ -404,9 +402,9 @@ used to cause severe damage, or remove a chunk of rock.
%%%%
Disjunction spell
-This spell destabilizes the space in a sphere around you for a while, causing
-anyone nearby to be randomly blinked. The chance of blinking depends on the
-distance from you, being nearly certain when directly adjacent.
+This spell destabilizes the space in a sphere around the caster for a while,
+causing anyone nearby to be randomly blinked. The chance of blinking depends on
+the distance from the caster, being nearly certain when directly adjacent.
%%%%
Dispel Undead spell
@@ -458,8 +456,8 @@ pieces.
%%%%
Enslavement spell
-This spell causes an otherwise hostile creature to fight on your side for a
-while.
+This spell causes an otherwise hostile creature to fight on the caster's side
+for a while.
%%%%
Ensnare spell
@@ -1067,10 +1065,10 @@ This spell throws a bouncing bolt of electricity.
%%%%
Shroud of Golubria spell
-This spell bends space along a shroud covering your body, protecting you from
-some blows by redirecting their force to the air around you. Ranged attacks
-move too quickly to be diverted in this way. The shroud is highly unstable and
-may fall apart unexpectedly under stress.
+This spell bends space along a shroud covering the caster's body, protecting
+them from some blows by redirecting their force to the air nearby. Ranged
+attacks move too quickly to be diverted in this way. The shroud is highly
+unstable, and may fall apart unexpectedly under stress.
%%%%
Silence spell
@@ -1107,26 +1105,28 @@ Smiting spell
%%%%
Song of Slaying spell
-This spell conjures ancient verses of battle within your mind and makes you
-recite them — quite loudly! Each non-summoned enemy you slay in combat during
-this recitation temporarily enhances your melee skills. Your effectiveness will
-only be enhanced for the duration of the song; casting this spell while already
-singing will start a new song, not extend an existing one.
+This spell conjures ancient verses of battle within the caster's mind, which
+the caster then recites — quite loudly! Each non-summoned enemy the caster
+slays in combat during this recitation temporarily enhances their melee skills.
+Their effectiveness will only be enhanced for the duration of the song; casting
+this spell while already singing will start a new song, not extend an existing
+one.
%%%%
Spawn Tentacles spell
-Monstrous creatures who possess large tentacles may use extend them far from
-their main body, for purposes which nearly always involve smacking some uppity
-snack like you with those tentacles.
+Monstrous creatures who possess large tentacles may extend them far from their
+main body, for purposes which nearly always involve smacking some uppity snack.
%%%%
Spectral Weapon spell
-This spell draws out the spirit within a wielded weapon to fight for you, with
-its power dependent on your skill with said weapon. It only attacks when you
-do, and its kills count as your own.
+This spell draws out the spirit within a wielded weapon to fight for the
+caster, with its power dependent on their skill with said weapon. It only
+attacks when the caster does, and its kills count as the caster's own.
-If the weapon is damaged, part of the injury will be echoed on your own body.
-You can only ever have one spectral weapon at a time.
+If the weapon is damaged, part of the injury will be echoed on the caster's
+body. A weapon can only have its spirit drawn into one spectral weapon at a
+time, and the spectral weapon will dissipate if the caster no longer holds the
+original.
Certain powerful named artefacts possess too strong a spirit for this spell to
be able to draw them out.
@@ -1246,7 +1246,7 @@ This spell summons one or more earth elementals.
Summon Eyeballs spell
This spell summons floating eyeballs that may be able to paralyse, drain,
-confuse, mutate or damage you.
+confuse, mutate or disintegrate.
%%%%
Summon Fire Elementals spell
@@ -1273,7 +1273,7 @@ significant amounts of damage. It will gain more health at high power.
%%%%
Summon Hell Beast spell
-Using his horn, Geryon can summon a deadly hell beast against you.
+Using his horn, Geryon can summon a deadly hell beast against his foes.
%%%%
Summon Horrible Things spell
@@ -1335,8 +1335,7 @@ This spell summons forth a pestilential swarm.
%%%%
Summon Ufetubus spell
-This spell summons multiple ufetubi, small annoying demons who flock around
-you.
+This spell summons multiple ufetubi; small, annoying demons.
%%%%
Summon Undead spell