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authorNicholas Feinberg <pleasingfung@gmail.com>2014-08-06 18:04:36 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-08-06 18:04:36 -0700
commite45be0097ca054a4a0ef3dc6c84fbfb97d0dc713 (patch)
tree2b223debf195bdaafacc68e5bd7f0550cdc3bc88
parent180b2db3797d8d443777c9e30add912d119ed666 (diff)
downloadcrawl-ref-e45be0097ca054a4a0ef3dc6c84fbfb97d0dc713.tar.gz
crawl-ref-e45be0097ca054a4a0ef3dc6c84fbfb97d0dc713.zip
Temporarily disable layout_onion_city in Elf
Following player feedback, infiniplex & I agreed this wasn't quite ready for 0.15.
-rw-r--r--crawl-ref/source/dat/des/builder/layout_city.des10
1 files changed, 2 insertions, 8 deletions
diff --git a/crawl-ref/source/dat/des/builder/layout_city.des b/crawl-ref/source/dat/des/builder/layout_city.des
index ac0fcf6b02..883f4a4102 100644
--- a/crawl-ref/source/dat/des/builder/layout_city.des
+++ b/crawl-ref/source/dat/des/builder/layout_city.des
@@ -350,8 +350,8 @@ ENDMAP
# A map with many boxes for rooms, mostly inside each other.
#
NAME: layout_onion_city
-DEPTH: Elf, Pan
-WEIGHT: 20 (Elf), 5 (Pan)
+DEPTH: Pan
+WEIGHT: 5
ORIENT: encompass
TAGS: overwritable layout allow_dup unrand layout_type_city
TAGS: unrand no_rotate no_hmirror no_vmirror
@@ -519,12 +519,6 @@ TAGS: unrand no_rotate no_hmirror no_vmirror
-- the map is already connected in a tree, but more doors is nice
connect_adjacent_rooms { max = crawl.random_range(100, 250),
min = 50, replace = '+', check_empty = true }
-
- -- add windows in Elf
- if (you.in_branch("elf")) then
- connect_adjacent_rooms { max = 400, min = 100,
- replace = 'm', check_empty = false }
- end
}}
MAP
ENDMAP