diff options
author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-04-06 07:35:43 +0000 |
---|---|---|
committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-04-06 07:35:43 +0000 |
commit | acd89a148d572cedafcf498496df2d3ce42a6980 (patch) | |
tree | 01d8279f0f1aaf88eb202cf2a40c833cab46c878 | |
parent | c9d385badbb85a615bf748908eabca4e10268341 (diff) | |
download | crawl-ref-acd89a148d572cedafcf498496df2d3ce42a6980.tar.gz crawl-ref-acd89a148d572cedafcf498496df2d3ce42a6980.zip |
When tormenting a monster, alert it to the actual sorce of the torment, rather
than assuming the player is always the source.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9587 c06c8d41-db1a-0410-9941-cceddc491573
-rw-r--r-- | crawl-ref/source/effects.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index d236f38719..241a1e909f 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -277,7 +277,8 @@ int torment_monsters(coord_def where, int pow, int caster, actor *attacker) // Currently, torment doesn't annoy the monsters it affects // because it can't kill them, and because hostile monsters use // it. It does alert them, though. - behaviour_event(monster, ME_ALERT, MHITYOU); + if (attacker != NULL) + behaviour_event(monster, ME_ALERT, attacker->mindex()); } monster->hurt(NULL, hploss, BEAM_TORMENT_DAMAGE); |