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-rw-r--r--crawl-ref/source/effects.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index d236f38719..241a1e909f 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -277,7 +277,8 @@ int torment_monsters(coord_def where, int pow, int caster, actor *attacker)
// Currently, torment doesn't annoy the monsters it affects
// because it can't kill them, and because hostile monsters use
// it. It does alert them, though.
- behaviour_event(monster, ME_ALERT, MHITYOU);
+ if (attacker != NULL)
+ behaviour_event(monster, ME_ALERT, attacker->mindex());
}
monster->hurt(NULL, hploss, BEAM_TORMENT_DAMAGE);