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authorabrahamwl <abrahamwl@gmail.com>2009-10-30 18:06:32 -0700
committerSteven Noonan <steven@uplinklabs.net>2009-10-30 21:37:19 -0700
commitef456d5cbf1a159010d28f0ab5bd9ef3e35143c7 (patch)
tree2c4da965a411cf78b4c5a58fdd7546e435fd3f2b
parent9e0fc66a0d3b9bdf502d0726828ba1ed89302816 (diff)
downloadcrawl-ref-ef456d5cbf1a159010d28f0ab5bd9ef3e35143c7.tar.gz
crawl-ref-ef456d5cbf1a159010d28f0ab5bd9ef3e35143c7.zip
Combine mons_is_sleeping(monsters *m) into monsters::asleep()
...and replace all references to mons_is_sleeping with asleep.
-rw-r--r--crawl-ref/source/beam.cc4
-rw-r--r--crawl-ref/source/debug.cc2
-rw-r--r--crawl-ref/source/delay.cc2
-rw-r--r--crawl-ref/source/directn.cc4
-rw-r--r--crawl-ref/source/effects.cc2
-rw-r--r--crawl-ref/source/exclude.cc2
-rw-r--r--crawl-ref/source/misc.cc2
-rw-r--r--crawl-ref/source/mon-info.cc2
-rw-r--r--crawl-ref/source/mon-util.cc9
-rw-r--r--crawl-ref/source/mon-util.h1
-rw-r--r--crawl-ref/source/monstuff.cc38
-rw-r--r--crawl-ref/source/religion.cc2
-rw-r--r--crawl-ref/source/spells1.cc2
-rw-r--r--crawl-ref/source/util/crawl.rc2
-rw-r--r--crawl-ref/source/view.cc12
15 files changed, 40 insertions, 46 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index c77a23f447..c129785ddc 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -4368,7 +4368,7 @@ void bolt::enchantment_affect_monster(monsters* mon)
if (you.religion == GOD_BEOGH
&& mons_species(mon->type) == MONS_ORC
- && mons_is_sleeping(mon) && !player_under_penance()
+ && mon->asleep() && !player_under_penance()
&& you.piety >= piety_breakpoint(2) && mons_near(mon))
{
hit_woke_orc = true;
@@ -4652,7 +4652,7 @@ void bolt::affect_monster(monsters* mon)
}
if (you.religion == GOD_BEOGH && mons_species(mon->type) == MONS_ORC
- && mons_is_sleeping(mon) && YOU_KILL(thrower)
+ && mon->asleep() && YOU_KILL(thrower)
&& !player_under_penance() && you.piety >= piety_breakpoint(2)
&& mons_near(mon))
{
diff --git a/crawl-ref/source/debug.cc b/crawl-ref/source/debug.cc
index 48b547cc04..7fd255e48a 100644
--- a/crawl-ref/source/debug.cc
+++ b/crawl-ref/source/debug.cc
@@ -2642,7 +2642,7 @@ void debug_stethoscope(int mon)
(hab == HT_LAVA) ? "lava" :
(hab == HT_ROCK) ? "rock"
: "unknown"),
- (mons_is_sleeping(&mons) ? "sleep" :
+ (mons.asleep() ? "sleep" :
mons_is_wandering(&mons) ? "wander" :
mons_is_seeking(&mons) ? "seek" :
mons_is_fleeing(&mons) ? "flee" :
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index f8e6fbfbad..c2f64678bb 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -72,7 +72,7 @@ static bool _recite_mons_useless(const monsters *mon)
&& holiness != MH_DEMONIC
|| mons_is_stationary(mon)
|| mons_is_fleeing(mon)
- || mons_is_sleeping(mon)
+ || mon->asleep()
|| mons_wont_attack(mon)
|| mons_neutral(mon)
|| mons_is_confused(mon)
diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc
index fc161caa83..dfa9dfd251 100644
--- a/crawl-ref/source/directn.cc
+++ b/crawl-ref/source/directn.cc
@@ -3118,7 +3118,7 @@ static std::string _get_monster_desc(const monsters *mon)
if (!mons_is_mimic(mon->type) && mons_behaviour_perceptible(mon))
{
- if (mons_is_sleeping(mon))
+ if (mon->asleep())
{
text += pronoun + " appears to be "
+ (mons_is_confused(mon, true) ? "sleepwalking"
@@ -3155,7 +3155,7 @@ static std::string _get_monster_desc(const monsters *mon)
// Give an indication of monsters being capable of seeing/sensing
// invisible creatures.
- if (mons_behaviour_perceptible(mon) && !mons_is_sleeping(mon)
+ if (mons_behaviour_perceptible(mon) && !mon->asleep()
&& !mons_is_confused(mon)
&& (mon->can_see_invisible() || mons_sense_invis(mon)))
{
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index 9c803996b8..b3dbbc2602 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -4001,7 +4001,7 @@ static void _catchup_monster_moves(monsters *mon, int turns)
}
// Let sleeping monsters lie.
- if (mons_is_sleeping(mon) || mons_is_paralysed(mon))
+ if (mon->asleep() || mons_is_paralysed(mon))
return;
const int range = (turns * mon->speed) / 10;
diff --git a/crawl-ref/source/exclude.cc b/crawl-ref/source/exclude.cc
index bafc2a738e..7c23cf55af 100644
--- a/crawl-ref/source/exclude.cc
+++ b/crawl-ref/source/exclude.cc
@@ -29,7 +29,7 @@ static bool _mon_needs_auto_exclude(const monsters *mon, bool sleepy = false)
|| testbits(mon->flags, MF_KNOWN_MIMIC));
}
// Auto exclusion only makes sense if the monster is still asleep.
- return (mons_is_sleeping(mon));
+ return (mon->asleep());
}
// Check whether a given monster is listed in the auto_exclude option.
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index f357884804..4cdd12829e 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -2696,7 +2696,7 @@ static bool _mons_has_path_to_player(const monsters *mon)
{
// Don't consider sleeping monsters safe, in case the player would
// rather retreat and try another path for maximum stabbing chances.
- if (mons_is_sleeping(mon))
+ if (mon->asleep())
return (true);
// If the monster is awake and knows a path towards the player
diff --git a/crawl-ref/source/mon-info.cc b/crawl-ref/source/mon-info.cc
index 4c7e6e822b..07a0619bf8 100644
--- a/crawl-ref/source/mon-info.cc
+++ b/crawl-ref/source/mon-info.cc
@@ -163,7 +163,7 @@ static std::string _verbose_info(const monsters* m)
return(" (confused)");
if (mons_is_fleeing(m))
return(" (fleeing)");
- if (mons_is_sleeping(m))
+ if (m->asleep())
{
if (mons_holiness(m) == MH_UNDEAD
|| mons_holiness(m) == MH_NONLIVING
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index 739ef32b8e..6488529c0d 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -2750,11 +2750,6 @@ bool mons_is_caught(const monsters *m)
return (m->has_ench(ENCH_HELD));
}
-bool mons_is_sleeping(const monsters *m)
-{
- return (m->behaviour == BEH_SLEEP);
-}
-
bool mons_is_wandering(const monsters *m)
{
return (m->behaviour == BEH_WANDER);
@@ -5988,7 +5983,7 @@ bool monsters::cannot_move() const
bool monsters::asleep() const
{
- return (mons_is_sleeping(this));
+ return (behaviour == BEH_SLEEP);
}
bool monsters::backlit(bool check_haloed) const
@@ -7415,7 +7410,7 @@ void monsters::apply_enchantment(const mon_enchant &me)
case ENCH_HELD:
{
if (mons_is_stationary(this) || mons_cannot_act(this)
- || mons_is_sleeping(this))
+ || asleep())
{
break;
}
diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h
index f712b310de..ca3d87c4f9 100644
--- a/crawl-ref/source/mon-util.h
+++ b/crawl-ref/source/mon-util.h
@@ -785,7 +785,6 @@ bool mons_is_chaotic(const monsters *mon);
bool mons_is_poisoner(const monsters *mon);
bool mons_is_confused(const monsters *m, bool class_too = false);
bool mons_is_caught(const monsters *m);
-bool mons_is_sleeping(const monsters *m);
bool mons_is_wandering(const monsters *m);
bool mons_is_seeking(const monsters *m);
bool mons_is_fleeing(const monsters *m);
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index 0e153cefa0..866fd01d92 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -2091,7 +2091,7 @@ void alert_nearby_monsters(void)
// calling noisy() before calling this function. -- bwr
if (monster->alive()
&& mons_near(monster)
- && !mons_is_sleeping(monster))
+ && !monster->asleep())
{
behaviour_event(monster, ME_ALERT, MHITYOU);
}
@@ -2979,7 +2979,7 @@ void behaviour_event(monsters *mon, mon_event_type event, int src,
bool sourceWontAttack = false;
bool setTarget = false;
bool breakCharm = false;
- bool was_sleeping = mons_is_sleeping(mon);
+ bool was_sleeping = mon->asleep();
if (src == MHITYOU)
sourceWontAttack = true;
@@ -2998,7 +2998,7 @@ void behaviour_event(monsters *mon, mon_event_type event, int src,
{
case ME_DISTURB:
// Assumes disturbed by noise...
- if (mons_is_sleeping(mon))
+ if (mon->asleep())
{
mon->behaviour = BEH_WANDER;
@@ -3049,7 +3049,7 @@ void behaviour_event(monsters *mon, mon_event_type event, int src,
mon->foe = src;
- if (mons_is_sleeping(mon) && mons_near(mon))
+ if (mon->asleep() && mons_near(mon))
remove_auto_exclude(mon, true);
if (!mons_is_cornered(mon))
@@ -3072,12 +3072,12 @@ void behaviour_event(monsters *mon, mon_event_type event, int src,
// Allow monsters falling asleep while patrolling (can happen if
// they're left alone for a long time) to be woken by this event.
if (mons_friendly(mon) && mon->is_patrolling()
- && !mons_is_sleeping(mon))
+ && !mon->asleep())
{
break;
}
- if (mons_is_sleeping(mon) && mons_near(mon))
+ if (mon->asleep() && mons_near(mon))
remove_auto_exclude(mon, true);
// Will alert monster to <src> and turn them
@@ -3206,7 +3206,7 @@ void behaviour_event(monsters *mon, mon_event_type event, int src,
ASSERT(in_bounds(mon->target) || mon->target.origin());
// If it woke up and you're its new foe, it might shout.
- if (was_sleeping && !mons_is_sleeping(mon) && allow_shout
+ if (was_sleeping && !mon->asleep() && allow_shout
&& mon->foe == MHITYOU && !mons_wont_attack(mon))
{
handle_monster_shouts(mon);
@@ -5651,7 +5651,7 @@ static void _handle_nearby_ability(monsters *monster)
actor *foe = monster->get_foe();
if (!foe
|| !monster->can_see(foe)
- || mons_is_sleeping(monster)
+ || monster->asleep()
|| mons_is_submerged(monster))
{
return;
@@ -5802,7 +5802,7 @@ static bool _siren_movement_effect(const monsters *monster)
if (mons_wont_attack(mon)
&& !mons_is_stationary(mon)
&& !mons_cannot_act(mon)
- && !mons_is_sleeping(mon)
+ && !mon->asleep()
&& swap_check(mon, you.pos(), true))
{
swapping = true;
@@ -5863,7 +5863,7 @@ static bool _handle_special_ability(monsters *monster, bolt & beem)
// Slime creatures can split while out of sight.
if ((!mons_near(monster)
- || mons_is_sleeping(monster)
+ || monster->asleep()
|| mons_is_submerged(monster))
&& monster->mons_species() != MONS_SLIME_CREATURE)
{
@@ -6399,7 +6399,7 @@ static bool _handle_special_ability(monsters *monster, bolt & beem)
//---------------------------------------------------------------
static bool _handle_potion(monsters *monster, bolt & beem)
{
- if (mons_is_sleeping(monster)
+ if (monster->asleep()
|| monster->inv[MSLOT_POTION] == NON_ITEM
|| !one_chance_in(3))
{
@@ -6501,7 +6501,7 @@ static bool _handle_reaching(monsters *monster)
static bool _handle_scroll(monsters *monster)
{
// Yes, there is a logic to this ordering {dlb}:
- if (mons_is_sleeping(monster)
+ if (monster->asleep()
|| mons_is_confused(monster)
|| mons_is_submerged(monster)
|| monster->inv[MSLOT_SCROLL] == NON_ITEM
@@ -6600,7 +6600,7 @@ static bool _handle_wand(monsters *monster, bolt &beem)
{
// Yes, there is a logic to this ordering {dlb}:
if (!mons_near(monster)
- || mons_is_sleeping(monster)
+ || monster->asleep()
|| monster->has_ench(ENCH_SUBMERGED)
|| monster->inv[MSLOT_WAND] == NON_ITEM
|| mitm[monster->inv[MSLOT_WAND]].plus <= 0
@@ -6843,7 +6843,7 @@ static bool _handle_spell(monsters *monster, bolt &beem)
return (false);
// Yes, there is a logic to this ordering {dlb}:
- if (mons_is_sleeping(monster)
+ if (monster->asleep()
|| mons_is_submerged(monster)
|| !mons_class_flag(monster->type, M_SPELLCASTER)
&& !spellcasting_poly
@@ -7850,7 +7850,7 @@ static void _handle_monster_move(monsters *monster)
&& monster->hit_points==monster->max_hit_points)
_khufu_drop_tomb(monster);
- if (!mons_is_sleeping(monster) && !mons_is_wandering(monster)
+ if (!monster->asleep() && !mons_is_wandering(monster)
// Berserking monsters are limited to running up and
// hitting their foes.
&& !monster->has_ench(ENCH_BERSERK)
@@ -8338,7 +8338,7 @@ static bool _monster_eat_food(monsters *monster, bool nearby)
//---------------------------------------------------------------
static bool _handle_pickup(monsters *monster)
{
- if (mons_is_sleeping(monster) || mons_is_submerged(monster))
+ if (monster->asleep() || mons_is_submerged(monster))
return (false);
const bool nearby = mons_near(monster);
@@ -8426,7 +8426,7 @@ static bool _mons_can_displace(const monsters *mpusher, const monsters *mpushee)
if (mons_is_confused(mpusher) || mons_is_confused(mpushee)
|| mons_cannot_move(mpusher) || mons_cannot_move(mpushee)
|| mons_is_stationary(mpusher) || mons_is_stationary(mpushee)
- || mons_is_sleeping(mpusher))
+ || mpusher->asleep())
{
return (false);
}
@@ -8458,7 +8458,7 @@ static bool _monster_swaps_places( monsters *mon, const coord_def& delta )
if (!_mons_can_displace(mon, m2))
return (false);
- if (mons_is_sleeping(m2))
+ if (m2->asleep())
{
if (coinflip())
{
@@ -9534,7 +9534,7 @@ static void _mons_in_cloud(monsters *monster)
}
// A sleeping monster that sustains damage will wake up.
- if ((wake || hurted > 0) && mons_is_sleeping(monster))
+ if ((wake || hurted > 0) && monster->asleep())
{
// We have no good coords to give the monster as the source of the
// disturbance other than the cloud itself.
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index dd98b3ee1e..444520b01d 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -5666,7 +5666,7 @@ static bool _beogh_followers_abandon_you()
num_followers++;
if (you.visible_to(monster)
- && !mons_is_sleeping(monster)
+ && !monster->asleep()
&& !mons_is_confused(monster)
&& !mons_cannot_act(monster))
{
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc
index 668ff38dcc..40fdc8bcf5 100644
--- a/crawl-ref/source/spells1.cc
+++ b/crawl-ref/source/spells1.cc
@@ -684,7 +684,7 @@ static bool _can_pacify_monster(const monsters *mon, const int healed)
if (mons_is_stationary(mon)) // not able to leave the level
return (false);
- if (mons_is_sleeping(mon)) // not aware of what is happening
+ if (mon->asleep()) // not aware of what is happening
return (false);
const int factor = (mons_intel(mon) <= I_ANIMAL) ? 3 : // animals
diff --git a/crawl-ref/source/util/crawl.rc b/crawl-ref/source/util/crawl.rc
index 3311c43a86..a76f817dea 100644
--- a/crawl-ref/source/util/crawl.rc
+++ b/crawl-ref/source/util/crawl.rc
@@ -1 +1 @@
-IDI_ICON1 ICON DISCARDABLE "util/crawl.ico"
+IDI_ICON1 ICON DISCARDABLE "util/crawl.ico"
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index 67f208b715..85a06eea98 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -942,7 +942,7 @@ static void _good_god_follower_attitude_change(monsters *monster)
&& mons_is_holy(monster)
&& !testbits(monster->flags, MF_ATT_CHANGE_ATTEMPT)
&& !mons_wont_attack(monster)
- && you.visible_to(monster) && !mons_is_sleeping(monster)
+ && you.visible_to(monster) && !monster->asleep()
&& !mons_is_confused(monster) && !mons_is_paralysed(monster))
{
monster->flags |= MF_ATT_CHANGE_ATTEMPT;
@@ -982,7 +982,7 @@ void beogh_follower_convert(monsters *monster, bool orc_hit)
&& !mons_is_shapeshifter(monster)
&& !testbits(monster->flags, MF_ATT_CHANGE_ATTEMPT)
&& !mons_friendly(monster)
- && you.visible_to(monster) && !mons_is_sleeping(monster)
+ && you.visible_to(monster) && !monster->asleep()
&& !mons_is_confused(monster) && !mons_is_paralysed(monster))
{
monster->flags |= MF_ATT_CHANGE_ATTEMPT;
@@ -1017,7 +1017,7 @@ void slime_convert(monsters* monster)
&& !mons_neutral(monster)
&& !mons_friendly(monster)
&& !testbits(monster->flags, MF_ATT_CHANGE_ATTEMPT)
- && you.visible_to(monster) && !mons_is_sleeping(monster)
+ && you.visible_to(monster) && !monster->asleep()
&& !mons_is_confused(monster) && !mons_is_paralysed(monster))
{
monster->flags |= MF_ATT_CHANGE_ATTEMPT;
@@ -1392,7 +1392,7 @@ void monster_grid(bool do_updates)
if (monster->alive() && mons_near(monster))
{
- if (do_updates && (mons_is_sleeping(monster)
+ if (do_updates && (monster->asleep()
|| mons_is_wandering(monster))
&& check_awaken(monster))
{
@@ -1515,7 +1515,7 @@ bool check_awaken(monsters* monster)
unnatural_stealthy = true;
}
- if (mons_is_sleeping(monster))
+ if (monster->asleep())
{
if (mons_holiness(monster) == MH_NATURAL)
{
@@ -1900,7 +1900,7 @@ void blood_smell( int strength, const coord_def& where )
if (distance(monster->pos(), where) <= range)
{
// Let sleeping hounds lie.
- if (mons_is_sleeping(monster)
+ if (monster->asleep()
&& mons_species(monster->type) != MONS_VAMPIRE
&& monster->type != MONS_SHARK)
{