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-rw-r--r--crawl-ref/source/monstuff.cc38
1 files changed, 19 insertions, 19 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index 0e153cefa0..866fd01d92 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -2091,7 +2091,7 @@ void alert_nearby_monsters(void)
// calling noisy() before calling this function. -- bwr
if (monster->alive()
&& mons_near(monster)
- && !mons_is_sleeping(monster))
+ && !monster->asleep())
{
behaviour_event(monster, ME_ALERT, MHITYOU);
}
@@ -2979,7 +2979,7 @@ void behaviour_event(monsters *mon, mon_event_type event, int src,
bool sourceWontAttack = false;
bool setTarget = false;
bool breakCharm = false;
- bool was_sleeping = mons_is_sleeping(mon);
+ bool was_sleeping = mon->asleep();
if (src == MHITYOU)
sourceWontAttack = true;
@@ -2998,7 +2998,7 @@ void behaviour_event(monsters *mon, mon_event_type event, int src,
{
case ME_DISTURB:
// Assumes disturbed by noise...
- if (mons_is_sleeping(mon))
+ if (mon->asleep())
{
mon->behaviour = BEH_WANDER;
@@ -3049,7 +3049,7 @@ void behaviour_event(monsters *mon, mon_event_type event, int src,
mon->foe = src;
- if (mons_is_sleeping(mon) && mons_near(mon))
+ if (mon->asleep() && mons_near(mon))
remove_auto_exclude(mon, true);
if (!mons_is_cornered(mon))
@@ -3072,12 +3072,12 @@ void behaviour_event(monsters *mon, mon_event_type event, int src,
// Allow monsters falling asleep while patrolling (can happen if
// they're left alone for a long time) to be woken by this event.
if (mons_friendly(mon) && mon->is_patrolling()
- && !mons_is_sleeping(mon))
+ && !mon->asleep())
{
break;
}
- if (mons_is_sleeping(mon) && mons_near(mon))
+ if (mon->asleep() && mons_near(mon))
remove_auto_exclude(mon, true);
// Will alert monster to <src> and turn them
@@ -3206,7 +3206,7 @@ void behaviour_event(monsters *mon, mon_event_type event, int src,
ASSERT(in_bounds(mon->target) || mon->target.origin());
// If it woke up and you're its new foe, it might shout.
- if (was_sleeping && !mons_is_sleeping(mon) && allow_shout
+ if (was_sleeping && !mon->asleep() && allow_shout
&& mon->foe == MHITYOU && !mons_wont_attack(mon))
{
handle_monster_shouts(mon);
@@ -5651,7 +5651,7 @@ static void _handle_nearby_ability(monsters *monster)
actor *foe = monster->get_foe();
if (!foe
|| !monster->can_see(foe)
- || mons_is_sleeping(monster)
+ || monster->asleep()
|| mons_is_submerged(monster))
{
return;
@@ -5802,7 +5802,7 @@ static bool _siren_movement_effect(const monsters *monster)
if (mons_wont_attack(mon)
&& !mons_is_stationary(mon)
&& !mons_cannot_act(mon)
- && !mons_is_sleeping(mon)
+ && !mon->asleep()
&& swap_check(mon, you.pos(), true))
{
swapping = true;
@@ -5863,7 +5863,7 @@ static bool _handle_special_ability(monsters *monster, bolt & beem)
// Slime creatures can split while out of sight.
if ((!mons_near(monster)
- || mons_is_sleeping(monster)
+ || monster->asleep()
|| mons_is_submerged(monster))
&& monster->mons_species() != MONS_SLIME_CREATURE)
{
@@ -6399,7 +6399,7 @@ static bool _handle_special_ability(monsters *monster, bolt & beem)
//---------------------------------------------------------------
static bool _handle_potion(monsters *monster, bolt & beem)
{
- if (mons_is_sleeping(monster)
+ if (monster->asleep()
|| monster->inv[MSLOT_POTION] == NON_ITEM
|| !one_chance_in(3))
{
@@ -6501,7 +6501,7 @@ static bool _handle_reaching(monsters *monster)
static bool _handle_scroll(monsters *monster)
{
// Yes, there is a logic to this ordering {dlb}:
- if (mons_is_sleeping(monster)
+ if (monster->asleep()
|| mons_is_confused(monster)
|| mons_is_submerged(monster)
|| monster->inv[MSLOT_SCROLL] == NON_ITEM
@@ -6600,7 +6600,7 @@ static bool _handle_wand(monsters *monster, bolt &beem)
{
// Yes, there is a logic to this ordering {dlb}:
if (!mons_near(monster)
- || mons_is_sleeping(monster)
+ || monster->asleep()
|| monster->has_ench(ENCH_SUBMERGED)
|| monster->inv[MSLOT_WAND] == NON_ITEM
|| mitm[monster->inv[MSLOT_WAND]].plus <= 0
@@ -6843,7 +6843,7 @@ static bool _handle_spell(monsters *monster, bolt &beem)
return (false);
// Yes, there is a logic to this ordering {dlb}:
- if (mons_is_sleeping(monster)
+ if (monster->asleep()
|| mons_is_submerged(monster)
|| !mons_class_flag(monster->type, M_SPELLCASTER)
&& !spellcasting_poly
@@ -7850,7 +7850,7 @@ static void _handle_monster_move(monsters *monster)
&& monster->hit_points==monster->max_hit_points)
_khufu_drop_tomb(monster);
- if (!mons_is_sleeping(monster) && !mons_is_wandering(monster)
+ if (!monster->asleep() && !mons_is_wandering(monster)
// Berserking monsters are limited to running up and
// hitting their foes.
&& !monster->has_ench(ENCH_BERSERK)
@@ -8338,7 +8338,7 @@ static bool _monster_eat_food(monsters *monster, bool nearby)
//---------------------------------------------------------------
static bool _handle_pickup(monsters *monster)
{
- if (mons_is_sleeping(monster) || mons_is_submerged(monster))
+ if (monster->asleep() || mons_is_submerged(monster))
return (false);
const bool nearby = mons_near(monster);
@@ -8426,7 +8426,7 @@ static bool _mons_can_displace(const monsters *mpusher, const monsters *mpushee)
if (mons_is_confused(mpusher) || mons_is_confused(mpushee)
|| mons_cannot_move(mpusher) || mons_cannot_move(mpushee)
|| mons_is_stationary(mpusher) || mons_is_stationary(mpushee)
- || mons_is_sleeping(mpusher))
+ || mpusher->asleep())
{
return (false);
}
@@ -8458,7 +8458,7 @@ static bool _monster_swaps_places( monsters *mon, const coord_def& delta )
if (!_mons_can_displace(mon, m2))
return (false);
- if (mons_is_sleeping(m2))
+ if (m2->asleep())
{
if (coinflip())
{
@@ -9534,7 +9534,7 @@ static void _mons_in_cloud(monsters *monster)
}
// A sleeping monster that sustains damage will wake up.
- if ((wake || hurted > 0) && mons_is_sleeping(monster))
+ if ((wake || hurted > 0) && monster->asleep())
{
// We have no good coords to give the monster as the source of the
// disturbance other than the cloud itself.