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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-04 05:59:42 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-04 05:59:42 +0000
commitc26c1d03ff6321bf0f392acc36117ddbe0aed622 (patch)
tree1eebe42a8e2f68568f53fbd84249f0365f69db51 /crawl-ref/docs/crawl_manual.txt
parent2440ea297d39a40e5431771893c5f1b8d9acee69 (diff)
downloadcrawl-ref-c26c1d03ff6321bf0f392acc36117ddbe0aed622.tar.gz
crawl-ref-c26c1d03ff6321bf0f392acc36117ddbe0aed622.zip
Add minor wording fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10092 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/crawl_manual.txt')
-rw-r--r--crawl-ref/docs/crawl_manual.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt
index 19572070f2..fa645281a0 100644
--- a/crawl-ref/docs/crawl_manual.txt
+++ b/crawl-ref/docs/crawl_manual.txt
@@ -947,9 +947,9 @@ Artefacts
---------
Weapons, armour, jewellery and spellbooks can be artefacts. These come
in two flavours: randomly created artefacts ('randarts') and predefined
-ones ('unrandarts'), . Artefacts will always carry unusual names, for
-example "golden sword" or "shimmering scale mail". Also, artefacts
-cannot be modified in any way, including enchantments.
+ones ('unrandarts'). Artefacts will always carry unusual names, such as
+"golden sword" or "shimmering scale mail". Also, artefacts cannot be
+modified in any way, including enchantments.
Apart from that, otherwise mundane items can get one special property.
These are called 'ego items', and examples are: boots of running, a
@@ -965,8 +965,8 @@ or negative enchantment, though):
- leather armours, animal skins: dyed;
- other armours: embroidered.
-Normal and ego helmets can both have extra decorations ("winged", "plumed",
-etc).
+Normal and ego helmets can both have extra decorations ("winged",
+"plumed", etc.).
------------------------------------------------------------------------
H. SPELLCASTING
@@ -2117,11 +2117,11 @@ Unarmed Combat is a special fighting skill. It allows your character to
make a powerful attack when unarmed and also to make special secondary
attacks (and increases the power of those attacks for characters who get
them anyway). You can practise Unarmed Combat by attacking empty-handed,
-and it is also exercised when you make a secondary attack (a kick, punch
-etc). Unarmed combat is particularly difficult to use in combination
-with heavy armour or shields or very big weapons. As with Fighting, the
-first two levels of this skill can be obtained by training it against
-plants and fungi.
+and it is also exercised when you make a secondary attack (a kick,
+punch, etc.). Unarmed combat is particularly difficult to use in
+combination with heavy armour or shields or very big weapons. As with
+Fighting, the first two levels of this skill can be obtained by training
+it against plants and fungi.
Ranged combat skills:
---------------------