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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-04 21:53:34 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-04 21:53:34 +0000
commitd81fc850da0f408cc759b3a7815f3e2efc056710 (patch)
treeeb737556d7abc6edbb37a16480d35ed65115b05c /crawl-ref/docs/crawl_manual.txt
parenta6772d2fdc8e96155e6c9b6536bee7454060c31d (diff)
downloadcrawl-ref-d81fc850da0f408cc759b3a7815f3e2efc056710.tar.gz
crawl-ref-d81fc850da0f408cc759b3a7815f3e2efc056710.zip
Update documentation to account for the removal of grey elves and
gnomes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9329 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/crawl_manual.txt')
-rw-r--r--crawl-ref/docs/crawl_manual.txt45
1 files changed, 20 insertions, 25 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt
index 43d8832474..71172f22df 100644
--- a/crawl-ref/docs/crawl_manual.txt
+++ b/crawl-ref/docs/crawl_manual.txt
@@ -1442,13 +1442,6 @@ High Elves
Compared with Humans, they have fewer HP but more magic. Among all
Elves, they are best with blades and bows.
-Grey Elves
- These also advance slowly, but not as slowly as High Elves. They are
- good at using short and long swords and bows, but are poor at other
- fighting skills. They are excellent at all forms of magic except for
- necromancy. In particular, they are masters of enchantments and magics
- related to air.
-
Deep Elves
This is an Elven race who long ago fled the overworld to live in
darkness underground. There, they developed their mental powers,
@@ -1456,7 +1449,8 @@ Deep Elves
and earth magic), and adapted physically to their new environment,
becoming shorter and weaker than other elves and losing all
colouration. They are poor at hand-to-hand combat, but excellent at
- fighting from a distance. They advance at the pace of Grey Elves.
+ fighting from a distance. They advance in levels slightly faster than
+ High Elves.
Sludge Elves
This is a somewhat degenerate race of Elves. They are mirror images of
@@ -1466,7 +1460,7 @@ Sludge Elves
divinations). On the other hand, they are superlative transmuters, and
are comfortable dabbling in necromantic, poison and elemental magic.
As fighters they are often more dangerous unarmed than armed. They
- advance in level slightly slower than humans.
+ advance in levels slightly slower than Humans.
Mountain Dwarves
----------------
@@ -1487,8 +1481,7 @@ quite bad weapons for Dwarves.
In general, they are rather resistant to magic than capable of dealing
with it. However, they are very proficient at earth and fire magics.
Thus, many a Mountain Dwarf started career as an elementalist in one of
-those schools. They advance in levels at a similar rate to Grey and Deep
-Elves.
+those schools. They advance in levels at a similar rate to Deep Elves.
Deep Dwarves
------------
@@ -1498,7 +1491,9 @@ generations made them turn pale and lose all ability to regenerate on
their own (nor are they receptive to outside effects which merely hasten
regeneration), as well as all ability to recover from losses to physical
attributes over time. On the other hand, Deep Dwarves have developed the
-ability to instantly counteract small doses of damage.
+ability to instantly counteract small doses of damage. They can also use
+their empathy with the earth to sense their surroundings; this ability
+increases in power as they gain experience levels.
Given their lack of innate healing, few Deep Dwarves venture out for
adventures or even combat. Those who do usually bring a wand of healing,
@@ -1528,7 +1523,7 @@ blades, at which they are only fair), although they are not particularly
good at using missile weapons. They prefer to use their own weapons.
Orcs are poor at using most types of magic, with the exception of
conjurations, necromancy, and the elemental magic of earth, fire, and
-ice. They advance as quickly as Humans.
+ice. They advance in levels as quickly as Humans.
Merfolk
-------
@@ -1618,13 +1613,13 @@ Nagas are a hybrid race: Human from the waist up with a large snake tail
instead of legs.
They are reasonably good at most things and advance in experience levels
-at a decent rate. They are naturally immune to poisons, can see
-invisible creatures and have tough skin, but their tails are relatively
-slow and cannot move them around as quickly as can other creatures' legs
-(this only affects their movement rate; all other actions are at normal
-speed). Their body shape also prevents them from gaining full protection
-from most armour. A Naga's biggest forte is stealth: Nagas are very good
-at moving unnoticed.
+at the same rate as Sludge Elves. They are naturally immune to poisons,
+can see invisible creatures and have tough skin, but their tails are
+relatively slow and cannot move them around as quickly as can other
+creatures' legs (this only affects their movement rate; all other
+actions are at normal speed). Their body shape also prevents them from
+gaining full protection from most armour. A Naga's biggest forte is
+stealth: Nagas are very good at moving unnoticed.
Every now and then, a Naga can spit poison; the range, accuracy and
damage of this poison increases with the Naga's experience level.
@@ -1637,7 +1632,7 @@ torsos. They usually live in forests, surviving by hunting.
Centaurs can move very quickly on their four legs, and are excellent
with bows and other missile weapons; they are also reasonable at the
Fighting skill while being slow learners at specific weapon skills.
-They advance quite slowly in experience level and are rather
+They advance quite slowly in experience levels and are rather
sub-average at using magic. Due to their large bulk, they need a little
extra food to survive.
@@ -1704,7 +1699,7 @@ on a variety of colours. This happens at an early stage in their career,
and the colour is determined by chromosomes, not by behaviour.
Some types of Draconians have breath weapons or special resistances.
-Draconians advance very slowly in level, but are reasonably good at all
+Draconians advance very slowly in levels, but are reasonably good at all
skills but armour (most types of which they cannot wear) and missile
weapons. Still, each colour has its own strengths and some have
complementary weaknesses, which sometimes requires a bit of flexibility
@@ -1790,7 +1785,7 @@ Mummies
These are undead creatures who travel into the depths in search of
revenge, redemption, or just because they want to.
- Mummies progress very slowly in level, half again as slowly as Humans
+ Mummies progress very slowly in levels, half again as slowly as Humans
in all skills except fighting, spellcasting and necromancy. As they
increase in levels, they become increasingly in touch with the powers
of death, but cannot use some types of necromancy which only affect
@@ -2059,8 +2054,8 @@ Fighting skills:
Fighting is the basic skill used in hand-to-hand combat, and applies no
matter which weapon your character is wielding (if any). Fighting is
also the skill that determines the number of hit points your character
-gets as they increase in level (note that this is calculated so that you
-don't get a long run advantage by starting out with a high fighting
+gets as they increase in levels (note that this is calculated so that
+you don't get a long run advantage by starting out with a high fighting
skill). The first two levels of fighting skill can be obtained by
training melee combat against plants and fungi.