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authordploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-13 22:09:18 +0000
committerdploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-13 22:09:18 +0000
commitd912b369107ede75db2818bdf7609745f82a2347 (patch)
tree79323737157923674ce3ca66182ed3be49e97587 /crawl-ref/docs/crawl_manual.txt
parent714de3b1aebac6b7d498f17c6cfc5956cd77e349 (diff)
downloadcrawl-ref-d912b369107ede75db2818bdf7609745f82a2347.tar.gz
crawl-ref-d912b369107ede75db2818bdf7609745f82a2347.zip
Update documenation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9762 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/crawl_manual.txt')
-rw-r--r--crawl-ref/docs/crawl_manual.txt50
1 files changed, 31 insertions, 19 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt
index 3942845da2..6ef8a644d5 100644
--- a/crawl-ref/docs/crawl_manual.txt
+++ b/crawl-ref/docs/crawl_manual.txt
@@ -594,7 +594,7 @@ displayed, and what commands there are to use them:
% food (use 'e'at; also 'c'hop up corpses)
? scrolls (use 'r'ead)
! potions (use 'q'uaff)
-/ wands (use 'Z'ap)
+/ wands (use 'V' to evoke)
= rings (use 'P'ut on and 'R'emove)
" amulets (use 'P'ut on and 'R'emove)
\ or | staves, rods (use 'w'ield for staves; 'v' for evoking rods)
@@ -834,10 +834,10 @@ identify a wand to find out how many uses it has left. This can be
done with a scroll of identify; characters with a good Evocations
skill may also deduce the number of charges simply upon zapping the
wand. Wands are aimed in the same way as missile weapons, and you can
-invoke the power of a wand by 'Z'apping it. See section I for targeting.
-There are also a number of wands that may be useful to zap at yourself,
-but it is usually prudent to know what you're zapping at yourself before
-you do so.
+invoke the power of a wand by evoking it with 'V'. See section I for
+targeting. There are also a number of wands that may be useful to
+evoke at yourself, but it is usually prudent to know what you are
+evoking before you do so.
=" Rings and Amulets
--------------------
@@ -881,9 +881,15 @@ Most books contain magical spells which your character may be able to
learn. You can read a book with the 'r' command, which lets you access
a description of each spell, or memorise spells from it with the 'M'
command. Use 'z' to cast previously memorised spells. For spells
-demanding a target, the comments on using missile weapons apply. You
-can also press 'I' to just have a look at all spells memorised. Note
-that '=' allows you to change what spells are assigned to what keys.
+demanding a target, the comments on using missile weapons apply. Many
+spells have a limited range and casting will be aborted if there are
+no potential targets within this range. If this case, neither magic nor
+time are expended. If, for whatever reason, you want to cast the spell
+nonetheless, you can use the 'Z' command.
+You can also press 'I' to just have a look at all spells memorised.
+From this screen, you can read the descriptions of the spells and check
+various details about your casting abilities. Note that '=' allows you
+to change what spells are assigned to what keys.
Some books have other special effects, and powerful spellbooks have
been known to resent the attentions of incompetent magicians.
@@ -938,11 +944,11 @@ character of these species might find a Centaur or Naga barding.
Artefacts
---------
-Weapons, armour and jewellery items can be artefacts. These come in two
-flavours: predefined artefacts ('fixedarts'), and randomly created ones
-('randarts'). Artefacts will always carry unusual names, for example
-"golden sword" or "shimmering scale mail". Also, artefacts cannot
-be modified in any way, including enchantments.
+Weapons, armour, jewellery and spellbooks can be artefacts. These come
+in two flavours: predefined artefacts ('fixedarts'), and randomly
+created ones ('randarts'). Artefacts will always carry unusual names,
+for example "golden sword" or "shimmering scale mail". Also, artefacts
+cannot be modified in any way, including enchantments.
Apart from that, otherwise mundane items can get one special property.
These are called 'ego items', and examples are: boots of running, a
@@ -2269,7 +2275,7 @@ level map, interlevel travel) also have help menus via '?' on their own.
Saving games:
S Save game with query and exit.
- Ctrl-X Save game without query and exit.
+ Ctrl-S Save game without query and exit.
Ctrl-Q Quit without saving (you're asked before).
Movement:
@@ -2316,6 +2322,9 @@ Dungeon interaction:
; Examine occupied tile, also causes auto-pickup.
x Examine surroundings, see below. Has '?' help.
X Examine level map, see below. Has help on '?'.
+ Ctrl-X Lists all monsters, items and features in sight.
+ You may read their descriptions and travel to
+ an item or feature.
Ctrl-O Show dungeon overview (branches, shops, etc.).
! Annotate current level: you can enter any
string.
@@ -2350,9 +2359,6 @@ Character information:
] Shows a restricted inventory, only containing
worn, wielded and quivered items.
I Show list of memorised spells.
- V Lists all monsters, items and features in sight.
- You may read their descriptions and travel to
- an item or feature.
% Show resistances and general character overview:
health, experience, money, gear, and
status, mutations, abilities (the latter three
@@ -2378,13 +2384,14 @@ Item interaction (inventory):
q Quaff a potion.
e Eat food (tries floor first, inventory next).
In the eating prompt, e is synonymous to y.
- Z Zap a wand.
r Read a scroll or book.
M Memorise a spell from a book.
w Wield an item ( - for none).
' Wield item a, or switch to b.
v Evoke power of wielded item. Also used to attack
non-adjacent monsters with weapons of reaching.
+ V Evoke an item from the inventory. This includes
+ using of wands.
W Wear armour. Also allows to take off armour.
T Take off armour.
P Put on jewellery. Also allows to remove it.
@@ -2415,7 +2422,12 @@ Item interaction (floor):
Other game-playing commands:
a Use special ability.
p Pray (or renew an existing prayer).
- z Cast a spell.
+ z Cast a spell. Should the spell demand monsters as
+ target but there are none within range, casting
+ will be stopped. In this case, neither turns nor
+ magic are used. If you want to cast the spell
+ nonetheless, use Z.
+ Z Cast a spell, regardless of range limitations.
I List spells.
t Tell commands to allies, or shout (with tt).
Ctrl-A Toggle autopickup. Note that encounters with