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author | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-13 22:09:18 +0000 |
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committer | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-13 22:09:18 +0000 |
commit | d912b369107ede75db2818bdf7609745f82a2347 (patch) | |
tree | 79323737157923674ce3ca66182ed3be49e97587 /crawl-ref/docs/crawl_manual.txt | |
parent | 714de3b1aebac6b7d498f17c6cfc5956cd77e349 (diff) | |
download | crawl-ref-d912b369107ede75db2818bdf7609745f82a2347.tar.gz crawl-ref-d912b369107ede75db2818bdf7609745f82a2347.zip |
Update documenation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9762 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/crawl_manual.txt')
-rw-r--r-- | crawl-ref/docs/crawl_manual.txt | 50 |
1 files changed, 31 insertions, 19 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt index 3942845da2..6ef8a644d5 100644 --- a/crawl-ref/docs/crawl_manual.txt +++ b/crawl-ref/docs/crawl_manual.txt @@ -594,7 +594,7 @@ displayed, and what commands there are to use them: % food (use 'e'at; also 'c'hop up corpses) ? scrolls (use 'r'ead) ! potions (use 'q'uaff) -/ wands (use 'Z'ap) +/ wands (use 'V' to evoke) = rings (use 'P'ut on and 'R'emove) " amulets (use 'P'ut on and 'R'emove) \ or | staves, rods (use 'w'ield for staves; 'v' for evoking rods) @@ -834,10 +834,10 @@ identify a wand to find out how many uses it has left. This can be done with a scroll of identify; characters with a good Evocations skill may also deduce the number of charges simply upon zapping the wand. Wands are aimed in the same way as missile weapons, and you can -invoke the power of a wand by 'Z'apping it. See section I for targeting. -There are also a number of wands that may be useful to zap at yourself, -but it is usually prudent to know what you're zapping at yourself before -you do so. +invoke the power of a wand by evoking it with 'V'. See section I for +targeting. There are also a number of wands that may be useful to +evoke at yourself, but it is usually prudent to know what you are +evoking before you do so. =" Rings and Amulets -------------------- @@ -881,9 +881,15 @@ Most books contain magical spells which your character may be able to learn. You can read a book with the 'r' command, which lets you access a description of each spell, or memorise spells from it with the 'M' command. Use 'z' to cast previously memorised spells. For spells -demanding a target, the comments on using missile weapons apply. You -can also press 'I' to just have a look at all spells memorised. Note -that '=' allows you to change what spells are assigned to what keys. +demanding a target, the comments on using missile weapons apply. Many +spells have a limited range and casting will be aborted if there are +no potential targets within this range. If this case, neither magic nor +time are expended. If, for whatever reason, you want to cast the spell +nonetheless, you can use the 'Z' command. +You can also press 'I' to just have a look at all spells memorised. +From this screen, you can read the descriptions of the spells and check +various details about your casting abilities. Note that '=' allows you +to change what spells are assigned to what keys. Some books have other special effects, and powerful spellbooks have been known to resent the attentions of incompetent magicians. @@ -938,11 +944,11 @@ character of these species might find a Centaur or Naga barding. Artefacts --------- -Weapons, armour and jewellery items can be artefacts. These come in two -flavours: predefined artefacts ('fixedarts'), and randomly created ones -('randarts'). Artefacts will always carry unusual names, for example -"golden sword" or "shimmering scale mail". Also, artefacts cannot -be modified in any way, including enchantments. +Weapons, armour, jewellery and spellbooks can be artefacts. These come +in two flavours: predefined artefacts ('fixedarts'), and randomly +created ones ('randarts'). Artefacts will always carry unusual names, +for example "golden sword" or "shimmering scale mail". Also, artefacts +cannot be modified in any way, including enchantments. Apart from that, otherwise mundane items can get one special property. These are called 'ego items', and examples are: boots of running, a @@ -2269,7 +2275,7 @@ level map, interlevel travel) also have help menus via '?' on their own. Saving games: S Save game with query and exit. - Ctrl-X Save game without query and exit. + Ctrl-S Save game without query and exit. Ctrl-Q Quit without saving (you're asked before). Movement: @@ -2316,6 +2322,9 @@ Dungeon interaction: ; Examine occupied tile, also causes auto-pickup. x Examine surroundings, see below. Has '?' help. X Examine level map, see below. Has help on '?'. + Ctrl-X Lists all monsters, items and features in sight. + You may read their descriptions and travel to + an item or feature. Ctrl-O Show dungeon overview (branches, shops, etc.). ! Annotate current level: you can enter any string. @@ -2350,9 +2359,6 @@ Character information: ] Shows a restricted inventory, only containing worn, wielded and quivered items. I Show list of memorised spells. - V Lists all monsters, items and features in sight. - You may read their descriptions and travel to - an item or feature. % Show resistances and general character overview: health, experience, money, gear, and status, mutations, abilities (the latter three @@ -2378,13 +2384,14 @@ Item interaction (inventory): q Quaff a potion. e Eat food (tries floor first, inventory next). In the eating prompt, e is synonymous to y. - Z Zap a wand. r Read a scroll or book. M Memorise a spell from a book. w Wield an item ( - for none). ' Wield item a, or switch to b. v Evoke power of wielded item. Also used to attack non-adjacent monsters with weapons of reaching. + V Evoke an item from the inventory. This includes + using of wands. W Wear armour. Also allows to take off armour. T Take off armour. P Put on jewellery. Also allows to remove it. @@ -2415,7 +2422,12 @@ Item interaction (floor): Other game-playing commands: a Use special ability. p Pray (or renew an existing prayer). - z Cast a spell. + z Cast a spell. Should the spell demand monsters as + target but there are none within range, casting + will be stopped. In this case, neither turns nor + magic are used. If you want to cast the spell + nonetheless, use Z. + Z Cast a spell, regardless of range limitations. I List spells. t Tell commands to allies, or shout (with tt). Ctrl-A Toggle autopickup. Note that encounters with |