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authorDavid Ploog <dploog@users.sourceforge.net>2009-12-09 20:00:38 +0100
committerDavid Ploog <dploog@users.sourceforge.net>2009-12-09 20:00:38 +0100
commit111f97cd88164b2fc01c3f28aeb94b6f464aad62 (patch)
treec23f291bdc57b4f8de1156f65680883a0553e595 /crawl-ref/docs
parent4ce6c9d5f1b7e6c772847847722ca2ea61342839 (diff)
downloadcrawl-ref-111f97cd88164b2fc01c3f28aeb94b6f464aad62.tar.gz
crawl-ref-111f97cd88164b2fc01c3f28aeb94b6f464aad62.zip
Some additions and changes to changelog.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/changelog.txt14
1 files changed, 8 insertions, 6 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt
index 0ffbb05d12..11bd149a68 100644
--- a/crawl-ref/docs/changelog.txt
+++ b/crawl-ref/docs/changelog.txt
@@ -22,7 +22,7 @@ Gods
* New god: Jiyva, god of slime.
* New god: Fedhas, god of plants.
* New god: Cheibriados, god of slowness.
-* Vehumet reduces mana cost and increases ranges of Conjurations spells.
+* Vehumet reduces mana cost and increases ranges of destructional spells.
* Kikubaaqudgha gives torment resistance, hands out corpses and the Pain brand.
* Ecumenical Temple may randomly contain 3 to 14 altars.
* Dungeon gods not included in Ecumenical Temple get guaranteed altar on D:2-9.
@@ -41,7 +41,7 @@ Levels
* Added mutagenic fog.
* Limit alarm traps to 1-3 charges.
* Lua maps are much more customizable.
-* Alternate branch endings for Hive and Swamp.
+* Alternate branch endings for Hells, Hive, Swamp, Vaults.
* Many new vaults.
Items
@@ -55,9 +55,10 @@ Items
* New missile brands: dispersal, electricity, exploding, penetration, reaping.
* Added amulet of the guardian spirit, making you take damage from mp, not hp.
* Lowered gold dragon armour's AC value.
+* Removed several randart armour brands like mapping and levitation.
* All randart weapons get a brand.
* The speed brand is only created randomly for artefacts.
-* Lower damage bonus of the vorpal brand to 12.5%.
+* Halved damage bonus of the vorpal brand to 12.5%.
* Post-berserk exhaustion cancels Haste, even with an amulet of resist slowing.
* Slings are one-handed and no longer delayed by shields.
* Armour acquirement is more likely to fill secondary slots.
@@ -85,7 +86,7 @@ Monsters
--------
* New monster: ballistomycete, spawned by and spawning giant spores.
* New plant: bush, can be fired through, two or more block vision.
-* Several new monsters for the Shoals.
+* Several new monsters for the Shoals: kraken, mermaid, siren, harpy.
* Other new monsters: toadstool, giant leech, golden eye, new demon sixfirhy.
* (Very) ugly things get random resistances and attack flavours.
* Slime creatures can merge to become larger and more powerful.
@@ -107,7 +108,7 @@ Monsters
Characters
----------
* New profession: Arcane Marksman, combining Crusader, Warper and Hunter.
-* Strength effect on carrying capacity doubled.
+* Strength effect on carrying capacity greatly increased.
* Base carrying capacity depends on weight of the player species.
* Demonspawn have been overhauled, mutations no longer depend on skill sets.
* Wanderers have been overhauled and are much stronger now.
@@ -134,6 +135,7 @@ Interface
* New memorisation interface.
* Autotravel doesn't cut corners and tries to avoid ambushes.
* Exclusions are displayed in the overview screen ('Ctrl-O' command).
+* Show explored depth for all branches in the overview screen ('Ctrl-O').
* Autoexclusions get removed again once the trigger monster is no longer there.
* Dangerous clouds that are generated by the dungeon itself ("fog machines")
generate autoexclusions when seen by player.
@@ -187,7 +189,7 @@ Code cleanup
* Tidy up and clarify makefile usage.
* Distribute code of large cc files into smaller ones.
* Many new lua wrappers to make lua much more powerful in e.g. map creation.
-* Unique placement code has been moved to lua.
+* Unique placement code has been moved to lua and is directed via uniques.des.
* Add property hash to monsters.
* Consolidate similar functions.
* Cleanup of included header files.