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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-08 12:46:01 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-08 13:01:24 +0100
commit30c5d0fa1afd6e46c2dd8f1630ca3a8de1069c16 (patch)
tree7e241e88baea141887bebfd191e3e233bba52d5c /crawl-ref/docs
parentf6ecbbce31e0f54cf9fdd4d51d6f803a95ab4aac (diff)
downloadcrawl-ref-30c5d0fa1afd6e46c2dd8f1630ca3a8de1069c16.tar.gz
crawl-ref-30c5d0fa1afd6e46c2dd8f1630ca3a8de1069c16.zip
Add missing changes to change log. More to come!
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/changelog.txt29
1 files changed, 25 insertions, 4 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt
index fd1a268e6a..e287d733e2 100644
--- a/crawl-ref/docs/changelog.txt
+++ b/crawl-ref/docs/changelog.txt
@@ -25,6 +25,7 @@ Gods
* Kikubaaqudgha gives torment resistance, hands out corpses and the Pain brand.
* Ecumenical Temple may randomly contain 3 to 14 altars.
* Dungeon gods not included in Ecumenical Temple get guaranteed altar on D:2-9.
+* Recite has no food cost and no longer causes monsters to go berserk.
* Sacrifice corpses with prayer ('p') rather than prayer and chop up ('pc').
Levels
@@ -35,21 +36,31 @@ Levels
* Most escape hatches are replaced by (single-use) shafts.
* New wall type "trees". You can see through one tree, but two trees
in a row block vision.
+* Seal hell portals rather than Vestibule when the player picks up the orb.
+* Loosen restrictions about which branches may contain uniques.
+* Added mutagenic fog.
+* Limit alarm traps to 1-3 charges.
+* Lua maps are much more customizable.
* Many new vaults.
Items
-----
+* Fixed occasional permanent stat loss/gain with stat-modifying equipment.
* Added scroll of silence.
* Added potions of brilliance and agility.
* Added shields of reflection.
-* New ammunition material: silver, steel.
-* New ammunition brands: dispersal, electric, exploding, penetrating, reaping.
+* New missile materials: silver, steel.
+* New missile brands: dispersal, electricity, exploding, penetration, reaping.
* Added amulet of the guardian spirit, making you take damage from mp, not hp.
* Lowered gold dragon armour's AC value.
+* All randart weapons get a brand.
+* The speed brand is only created randomly for artefacts.
+* Lower damage bonus of the vorpal brand to 12.5%.
* Post-berserk exhaustion cancels Haste, even with an amulet of resist slowing.
* Armour acquirement is more likely to fill secondary slots.
* Book acquirement doesn't give manuals to spellcasting specialists anymore.
* Added wands as an acquirement option.
+* Potions of resistance last longer.
* Weapons of holy wrath cannot be cursed.
* Improvements to whips and demon whips; the latter can now be blessed by TSO.
* Reduce the chances for artefacts with only one stat property.
@@ -71,10 +82,13 @@ Monsters
* Slime creatures can merge to become larger and more powerful.
* All spectral things can use stairs again.
* Several new uniques.
+* Hydras pick new target for remaining attacks if their current foe dies.
* Detected secret doors now remain unknown to stupid monsters.
-* Hungry ghosts eat corpses.
+* Monsters may quaff potions of might and berserk rage.
* Bears can go berserk.
+* Hungry ghosts eat corpses.
* Bashing plants or fungi will only train Fighting/Unarmed Combat up to level 1.
+* Buff monsters' Airstrike damage.
* Upgrade equipment of Sonja, Psyche and Terence.
* Jessica casts Pain and is considered evil by the good gods.
@@ -88,8 +102,9 @@ Characters
* Starting stats and equipment are no longer assigned randomly.
* Gain of Health and Magic Points on level up is no longer random.
* Round all aptitudes to multiples of 10.
-* Miasma resistance is no longer tied to negative energy resistance; rotting
+* Decouple miasma resistance from negative energy resistance; rotting
resistance now implies both disease and miasma resistance.
+* Allow Mummies to cast Summon Horrible Things, now temporary.
* Hunter starting ammunition starts out at +1, leading to decreased mulching.
* Healers now start unarmed.
* Swapped Kobolds' aptitudes for Bows and Crossbows.
@@ -105,12 +120,14 @@ Interface
* Allow viewing off-level maps from the 'X' overmap with '[' and ']'.
* Level features (e.g. stairs, gates, altars) are listed in the 'X' map.
* delay_message_clear defaults to true.
+* Disallow autoexplore and resting when starving.
* Add !a inscription to prompt when attacking with this wielded item.
* Abort some teleportation attempts with -TELE without losing the turn.
* Food and potions are never autoassigned to slots 'e' and 'y', respectively.
* Added option explore_delay, which can be used to make the delay
between auto-explore moves different from the delay between other
types of travel moves.
+* Allow more than 8 colours in Mac builds if the terminal supports it.
Spells
------
@@ -134,7 +151,11 @@ Tiles
Code cleanup
------------
* Overhauled and improved the line of sight code.
+* Add lots of test cases for semi-automated bug catching.
+* Tidy up and clarify makefile usage.
+* Distribute code of large cc files into smaller ones.
* Many new lua wrappers to make lua much more powerful in e.g. map creation.
+* Cleanup of included header files.
* Unrandarts and fixedarts share the same, cleaner coding structure.