summaryrefslogtreecommitdiffstats
path: root/crawl-ref/docs
diff options
context:
space:
mode:
authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-06 21:56:51 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-06 21:56:51 +0100
commit5711ba1d2834bf251a0c355cedba4362d90433e2 (patch)
treebc132e14e2cd1440dea6aaa42f6e397a226bf371 /crawl-ref/docs
parentfed5590334cb9542e2619fc34552d453edecce97 (diff)
downloadcrawl-ref-5711ba1d2834bf251a0c355cedba4362d90433e2.tar.gz
crawl-ref-5711ba1d2834bf251a0c355cedba4362d90433e2.zip
Chop changelog into topic based portions.
I haven't included anything new (or thrown out existing mentions), just changed the ordering and, occasionally, phrasing.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/changelog.txt134
1 files changed, 81 insertions, 53 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt
index 292ae7bba7..d3fda62e8e 100644
--- a/crawl-ref/docs/changelog.txt
+++ b/crawl-ref/docs/changelog.txt
@@ -1,78 +1,106 @@
Stone Soup 0.6
--------------
-* Three new gods:
- * Jiyva, god of slime.
- * Fedhas, god of plants.
- * Cheibriados, god of slowness.
-* The main temple level (Ecumenical Temple branch) now no longer
- necessarily holds altars for all of the gods. If the main temple
- chosen for a game doesn't have enough altars for all the gods, then
- some altars are randomly chosen to appear in the dungeon between
- levels 2 and 9 in "overflow" temples.
+Disclaimer: These are merely the highlights, not an exhaustive list of changes.
+Also, list and features are still a work in progress.
+
+Breaks saves compatibility.
+
+Gods
+----
+* New god: Jiyva, god of slime.
+* New god: Fedhas, god of plants.
+* New god: Cheibriados, god of slowness.
+* Ecumenical Temple may randomly contain 3 to 14 altars.
+* Dungeon gods not included in Ecumenical Temple get guaranteed altar on D:2-9.
+* Sacrifice corpses with prayer ('p') rather than prayer and chop up ('pc').
+
+Levels
+------
* Shorten Lair to eight levels.
* New portal vaults: Bailey and Trove.
+* New wall type "trees". You can see through one tree, but two trees
+ in a row block vision.
+* Many new vaults.
+
+Items
+-----
* Added scroll of silence.
* Added potions of brilliance and agility.
+* Lowered gold dragon armour's AC value.
+* Post-berserk exhaustion cancels Haste, even with an amulet of remove slowing.
+* Armour acquirement is more likely to fill secondary slots.
+* Book acquirement doesn't give manuals to spellcasting specialists anymore.
+* Added wands as an acquirement option.
+* Weapons of holy wrath cannot be cursed.
+* Improvements to whips and demon whips; the latter can now be blessed by TSO.
+* Reduce the chances for artefacts with only one stat property.
+* Reduced weight of large rocks.
+* More generous stacking of ammunition.
+
+Monsters
+--------
+* (Very) ugly things get random resistances and attack flavours.
+* All spectral things can use stairs again.
* Several new uniques.
-* Swapped Kobolds' aptitudes for Bows and Crossbows.
-* Overhaul Wanderers.
-* Healers now start unarmed.
+* Detected secret doors now remain unknown to stupid monsters.
+* Let toadstools grow on corpses.
+* Hungry ghosts eat corpses.
+* Bears can go berserk.
+* Bashing plants or fungi will only train Fighting/Unarmed Combat up to level 1.
+* Upgrade equipment of Sonja, Psyche and Terence.
+* Jessica casts Pain and is considered evil by the good gods.
+* New monster "bush":
+ * Two or more in a row block vision.
+ * You can fire ammo and spells through them.
+ * If they catch on fire, fire may spread to adjacent bushes.
+
+Characters
+----------
+* Base carrying capacity depends on weight of the player species.
+* Strength effect on carrying capacity doubled.
* Starting stats and equipment are no longer assigned randomly.
* Gain of Health and Magic Points on level up is no longer random.
* Round all aptitudes to multiples of 10.
+* Overhaul Wanderers.
+* Healers now start unarmed.
+* Swapped Kobolds' aptitudes for Bows and Crossbows.
+* Miasma resistance is no longer tied to negative energy resistance; rotting
+ resistance now implies both disease and miasma resistance.
+
+Interface
+---------
* New memorisation interface.
* Autotravel doesn't cut corners and tries to avoid ambushes.
* Exclusions are displayed in the overview screen ('Ctrl-O' command).
* Autoexclusions get removed again once the trigger monster is no longer there.
* Dangerous clouds that are generated by the dungeon itself ("fog machines")
generate autoexclusions when seen by player.
-* Armour acquirement is more likely to fill secondary slots.
-* Book acquirement doesn't give manuals to spellcasting specialists anymore.
-* Added wands as an acquirement option.
-* Detected secret doors now remain unknown to stupid monsters.
-* Let toadstools grow on corpses.
-* Hungry ghosts eat corpses.
-* All spectral things can use stairs again.
-* (Very) ugly things get random resistances and attack flavours.
-* Abort some teleportation attempts with -TELE without losing the turn.
-* Weapons of holy wrath cannot be cursed.
-* Miasma resistance is no longer tied to negative energy resistance; rotting
- resistance now implies both disease and miasma resistance.
-* Post-berserk exhaustion cancels Haste, even with an amulet of remove slowing.
-* Controlled blink causes glowing.
-* Lowered gold dragon armour's AC value.
-* Bears can go berserk.
-* Bashing plants or fungi will only train Fighting/Unarmed Combat up to level 1.
-* Reduce the chances for artefacts with only one stat property.
* Add !a inscription to prompt when attacking with this wielded item.
-* Upgrade equipment of Sonja, Psyche and Terence.
-* Jessica casts Pain and is considered evil by the good gods.
-* Unrandarts and fixedarts share the same, cleaner coding structure.
-* More vaults.
+* Abort some teleportation attempts with -TELE without losing the turn.
+* Added option explore_delay, which can be used to make the delay
+ between auto-explore moves different from the delay between other
+ types of travel moves.
+
+Spells
+------
* Limit Summon Small Mammals to a maximum of two mammals per casting.
* Call Canine Familiar only calls friendly canines.
-* Add some tiles "animations" whenever the screen is redrawn.
-* Sacrifice corpses with prayer ('p') rather than prayer and chop up ('pc').
-* Improvements to whips and demon whips; the latter can now be blessed by TSO.
-* Reduced weight of large rocks.
-* Base carrying capacity depends on weight of the player species.
-* Strength effect on carrying capacity doubled.
-* More generous stacking of ammunition.
-* Tiles: re-added doll editing screen ('-' command).
-* Tiles: added clickable spells display (toggle with '_' command).
-* Tiles: modifier keys for left-clicking on monsters or the player:
+* Controlled blink causes glowing.
+
+Tiles
+-----
+* Re-added doll editing screen ('-' command).
+* Added clickable spells display (toggle with '_' command).
+* New modifier keys for left-clicking on monsters or the player:
* Shift-Left-Click: fire quivered ammo at monster.
* Ctrl-Left-Click: cast spell at target (monster or player)
* Alt-Left-Click: zap wand at target (monster or player)
-* Added option explore_delay, which can be used to make the delay
- between auto-explore moves different from the delay between other
- types of travel moves.
-* New wall type "trees". You can see through one tree, but two trees
- in a row block vision.
-* New monster "bush":
- * Two or more in a row block vision.
- * You can fire ammo and spells through them.
- * If they catch on fire, fire may spread to adjacent bushes.
+* Add some "animations" whenever the screen is redrawn.
+
+Code cleanup
+------------
+* Unrandarts and fixedarts share the same, cleaner coding structure.
+
Stone Soup 0.5.2 (20091008)
---------------------------