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authorMatthew Cline <zelgadis@sourceforge.net>2009-11-19 20:32:18 -0800
committerMatthew Cline <zelgadis@sourceforge.net>2009-11-19 20:40:15 -0800
commit9c717124d2f48858824a1bfdf3fe4ff62f223e72 (patch)
treed6583372c94afdf2336cad576049149c8b3f8d5b /crawl-ref/docs
parent8ae09e1699c95d66263264540e13d09fcac63f59 (diff)
downloadcrawl-ref-9c717124d2f48858824a1bfdf3fe4ff62f223e72.tar.gz
crawl-ref-9c717124d2f48858824a1bfdf3fe4ff62f223e72.zip
explore_stop: greedy_pickup_smart, pickup_ignore
* Added the explore_stop option "greedy_pickup_smart", which is like greedy_pickup, but only stops for thrown items and items different than any in your inventory (and for fruit if you worship Fedhas). * Added the option explore_stop_pickup_ignore. Any items matching any of the regexes in the list will *not* cause "explore_stop = greedy_pickup" (or greedy_pickup_smart) to stop auto-explore. * "explore_stop = greedy_pickup" no longer stops when picking up gold. * "explore_stop = greedy_pickup" (or greedy_pickup_smart) now stops auto-explore after auto-pickup has happened, rather than right before it happens. * Removed obsolete ES_PICKUP.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/options_guide.txt24
1 files changed, 20 insertions, 4 deletions
diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt
index b2acca0d55..f527db358b 100644
--- a/crawl-ref/docs/options_guide.txt
+++ b/crawl-ref/docs/options_guide.txt
@@ -48,8 +48,8 @@ The contents of this text are:
scroll_margin
4-g Travel and Exploration.
travel_delay, explore_delay, travel_avoid_terrain,
- explore_greedy, explore_stop, explore_improved,
- tc_reachable, tc_dangerous, tc_disconnected,
+ explore_greedy, explore_stop, explore_stop_pickup_ignore,
+ explore_improved, tc_reachable, tc_dangerous, tc_disconnected,
tc_excluded, tc_exclude_circle, travel_stop_message,
runrest_ignore_message, runrest_ignore_poison,
runrest_ignore_monster, trapwalk_safe_hp,
@@ -845,8 +845,15 @@ explore_stop = items,greedy_pickup,stairs,shops,altars,gates
greedy_items: stop when items that are eligible for autopickup
come into view.
- greedy_pickup: stop when you arrive at a square which contains
- an item eligble for autopickup.
+ greedy_pickup: stop after you automatically pick up any item
+ eligible for autopickup (except for gold). You can make
+ certain items *not* trigger this with the option
+ explore_stop_pickup_ignore
+
+ greedy_pickup_smart: Similar to greedy_pickup, but tries to be
+ smart about it, meaning only stopping for thrown items and
+ items which aren't similar to any you already have in your
+ inventory.
glowing_items: like items, but only for items which are
glowing/runed/embroidered/etc.
@@ -855,6 +862,15 @@ explore_stop = items,greedy_pickup,stairs,shops,altars,gates
runes: like items, but only for runes.
+explore_stop_pickup_ignore = <regex list>
+ If explore_stop has greedy_pickup or greedy_pickup_smart set,
+ then picking up any items matching any of the regexes in the list
+ will *not* stop auto-explore. For example, by default curare-
+ tipped needles are automatically picked up to keep them out of
+ the hands of monsters, even if you don't have a blowgun, so to
+ not stop auto-explore because of this use
+ "explore_stop_pickup_ignore = curare".
+
explore_improved = false
If set to true explore will attempt to reduce zig-zagging during
auto-explore. On average it increases the number of turns taken