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authorJude Brown <bookofjude@users.sourceforge.net>2009-12-09 21:52:44 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-12-09 21:52:44 +1000
commitb03ae0bd75db95fd72cf484da6caec7eb47ad21c (patch)
tree7ef2787815630f4b273524ced5424be070e96236 /crawl-ref/docs
parentb186dbd518d138ee1d9c228d801ad0f3607ea76d (diff)
downloadcrawl-ref-b03ae0bd75db95fd72cf484da6caec7eb47ad21c.tar.gz
crawl-ref-b03ae0bd75db95fd72cf484da6caec7eb47ad21c.zip
Massively expand tile functionality in vault definitions.
This commit creates a new specifier for vaults: "TILE". Used much in the same way as COLOUR, it can apply any specific tile to a feature. Example syntax is specified in the syntax file, but copied here for clarity: TILE: x = wall_flesh Identical to FTILE and RTILE in syntax, but closer to COLOUR in functionality. Instead of replacing the floor or relevant rock tiles, this can be used to replace the tile used for any specific feature. This can be used in combination with FTILE and RTILE to change the appearance of features. It can only be used with previously specified tiles, however. Like COLOUR and FTILE, this should be used sparingly and to good effect. Please, feel free to update vaults to use this! We want to ensure that tiles players get the same experience as ASCII players do. This is only the first stage in a push for greater flexibiltiy through tiles, but hopefully it'll have a good impact.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/develop/levels/syntax.txt12
1 files changed, 12 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt
index cc6de15206..1598f04719 100644
--- a/crawl-ref/docs/develop/levels/syntax.txt
+++ b/crawl-ref/docs/develop/levels/syntax.txt
@@ -825,6 +825,18 @@ RTILE: x = wall_hive:15 / wall_lair / none
Identical to FTILE, but for rock walls. Not useful for anything
but the rock wall feature.
+TILE: x = wall_flesh
+ Identical to FTILE and RTILE in syntax, but closer to COLOUR in
+ functionality. Instead of replacing the floor or relevant rock tiles,
+ this can be used to replace the tile used for any specific feature.
+
+ This can be used in combination with FTILE and RTILE to change the
+ appearance of features. It can only be used with previously specified
+ tiles, however.
+
+ Like COLOUR and FTILE, this should be used sparingly and to good
+ effect.
+
SHUFFLE: def, 12/3?
This allows you to randomly permute glyphs on the map. There are
two ways: